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Stat Weights for MoP Level 90

Re: Stat Weights for MoP Level 90

Postby temp123456 » October 9th, 2012, 2:15 pm

Bang, everyone is a disc priest now :D
Holy: Spirit > Haste > Crit > Mastery
Crit vs. Mastery. i would sooo like to see you guys fight this one out!! ;)
(I was running with Revulva's sheet numbers in Cata, with frequent and very good ranking numbers, but still cant shake those "that crit priest is retarded" looks in the back of my mind, the feeling to not really "fit in with the rest")
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Re: Stat Weights for MoP Level 90

Postby derevka » October 10th, 2012, 4:00 am

First... this is not a 'fight this one out'; that is not what this forum is about. We've always been about.

As I stated before the biggest issue I have with these statweights is the complete disregard for truly how potent spirit shell is. Look at the logs out there-- playing on beta and raiding on Beta made that clear, which is why I suggested so.

Spirit Shell and Barrier are *the* reason you bring a Disc Priest to a raid. My concerns with Revulva's math is that it is dismissing the spell as less relevant b/c of its low uptime is dangerous, particularly when its accounting for such a large chunk of the raw healing the priest can do.

Now are any of the stats 'bad' per say... no not exceptionally, but Mastery is most certainly something Discs will want to prioritize.
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Re: Stat Weights for MoP Level 90

Postby temp123456 » October 10th, 2012, 5:19 am

aaaaaw, why so serious, notice the winking smiley at the end of the sentence please :)
And i was asking about holy. (25 man)
On fights, especially on progress raids, pulling up big raid damages quickly!!! before anyone dies from random damage splashes, felt easier with crit than mastery.
So i imagined : crit: more burst kind of healing , mastery: more lazy slower backround healing.
On the whole encounter, mastery may give you a bit better theorycrafting numbers alltogether, but if people start to hit the bucket during the bigger aoe damage phases, with us, being one of the dedicated raidhealer, i would feel sad to the bone.

i cant give you numbers, i am not a theorycrafter, i play by guts.
But i respect the people of this forum, so it does not hurt to ask for advices.
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Re: Stat Weights for MoP Level 90

Postby Woaden » October 10th, 2012, 5:43 am

For Holy the only problem with Crit is that you can't 'rely' on it. What I can count on is that if someone gets brought low they'll more than likely have a couple of HoTs already on them allowing for the needed reaction time to get them back into a safe zone of health.

Personally though I'm a more Renew style Holy Priest rarely straying outside of instants.
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Re: Stat Weights for MoP Level 90

Postby Tsilyi » October 20th, 2012, 2:39 pm

Woaden wrote:Personally though I'm a more Renew style Holy Priest


how very t10 of you!
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...out on the streets all the taxis are showin me love cuz i'm shinin like a princess in the middle of thugs and at the club all the bouncers r-r-recognize my face so while you standin in the line we just entered the place...
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