by Tsilyi » October 10th, 2012, 10:03 am
all 25 man:
I use ToF on every encounter because currently at least the burn phases are the parts of the fight you want to get over as fast as possible and ToF will help you do that even on single target fights, plus most of the fights (elegon, spirit kings, woe, gara'jal) have adds to proc it off of mid fight.
I also use FDCL on every encounter for the damage on the move and the lowered mind blast cast time, etc... though I may try mindbender on some of the more directly single target encounters this week.
stone guards(normal/heroic):
halo
-i find that the damage is decent and the heal (especially on heroic, i time it to go off as many times right after or just as jade shards go out) helps with the high damage portions of the fight. both myself and the other shadowpriest in my raid use halo
feng:
divine star
-i chose divine start for the ease of healing everyone in front of me. i can always hit melee with it, and when we are grouped up during epicenter or the fire nova/arcane phases i can heal everyone just by standing behind them. there is some pretty intense healing going on and anything i can do to help is good.
gara'jal:
halo
-i chose halo because in the spirit realm all the adds are pretty spread out and it will hit all of them, particularly quite a few at range. thinking of at least trying cascade on heroic this week if we get to it to see how much more damage it will do. will try it on normal as well if we don't do it on heroic just to test the damage, since the burn phase is a stack and halo doesn't do quite as much damage at close range.
spirit kings:
halo
-most single target damage if i can stay at max range and due to a predominance of spreading out (aside from the sword boss) the heal will heal for a decent amount.
elegon:
cascade
found it really useful for the spark phases and still does a good amount of damage on the protectors/elegon
will of the emperor:
cascade
-the adds are often so spread out that the bounce damage is great and it will cap its target limit basically every time. seems to outdamage halo on this fight and since the encounter is only healing intensive during the gas phases (when everyone should be stacked up and dpsing the main constructs, reducing the actual healing from halo) it seems like a better choice overall, especially considering that you will only use halo around one time per gas phase if you time it right.
Tsilyi
<Electric Sheep> @ Kargath
...out on the streets all the taxis are showin me love cuz i'm shinin like a princess in the middle of thugs and at the club all the bouncers r-r-recognize my face so while you standin in the line we just entered the place...