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Feng....

PvE discussion for raiding & dungeon tactics, tips, and gear.

Re: Feng....

Postby Veiled » October 17th, 2012, 5:16 am

Divine Stars healing is unmatchable and the damage is only slightly less than using halo. No reason to not use it.
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Re: Feng....

Postby Nephelee » October 17th, 2012, 7:40 am

Unless your guild's ranged clump likes standing over 24 yards away and it never hits the boss ;( Our first kill I went with Divine Star for the healing but switched to Halo for our latest.
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Re: Feng....

Postby didimissone » October 17th, 2012, 9:02 am

You guys are forgetting that for some (hello rdruids) we are the tranq bi*** now.
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Re: Feng....

Postby stevierg » October 17th, 2012, 10:13 am

For 10m normal, I think spriest dps is not so bad. I ranked 71st with 57k dps. I took Mindbender and Halo for the talents.

We also used a lock portal to help with moving with fire. I'm a goblin too so rocket boots help get back in position as we stack up during fire and drop fire on the oposite side to the stack.

Though honestly lvl 90 talents do little for dps in this fight. Halo will do the most, but then cascade and divine star will likely do more healing.

Trick is to ignore epicenter and just continue with your rotation. If a spell misses, apply it again, you'll find that most of the time it will ge through. Use DP if you have three orbs, if it misses, you don't loose your orbs, so you can spam it until it sticks.

Also if tanks are doing their job, you should only get every other one.

DPS for heroic is going to be lower, mainly due to AOE during shield phase. For Heroic is well worth taking Divine Star, it will do more dps and overall healing than the other lvl 90 talents.

For lvl 45 talents, it's a toss up between mind bender and FDCL. FDCL has a good chance at procing a lot during shield since you should be doing a dot rotation on the adds, not a mind sear, though replace flay with sear if you do have down time, but honestly dot upkeep will be the majority of your time. Since you should be grouped up during shield then you should get two Divine Stars during this time with the adds. If you did take FDCL you will be procking mind spike a lot with the 5 targets having VT and VT should be priority over SW:P.

didmissone wrote:You guys are forgetting that for some (hello rdruids) we are the tranq bi*** now.

Yeah, tell your druid to symbiosis the dk dps, overall higher dps for him and shadow tranq is bs in terms of overall healing.
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Re: Feng....

Postby aica » October 17th, 2012, 10:19 am

stevierg wrote:For lvl 45 talents, it's a toss up between mind bender and FDCL. FDCL has a good chance at procing a lot during shield since you should be doing a dot rotation on the adds, not a mind sear, though replace flay with sear if you do have down time, but honestly dot upkeep will be the majority of your time. Since you should be grouped up during shield then you should get two Divine Stars during this time with the adds. If you did take FDCL you will be procking mind spike a lot with the 5 targets having VT and VT should be priority over SW:P.


I can't agree with this. Shield phase creates 10 targets in 10man (and 25 in 25man), and Mind Sear (finally) does more damage in a GCD worth of time than SW:P over its entire duration with these numbers of targets. SoDed Mind Spike stops being worth it to cast at 6 targets, and without that, VT's potential damage is worse than SW:P's.

I was thinking of trying out Halo for the single target increase, but that'll only happen in Arcane phase. For the other three phases, you're generally sitting on the boss, with little ability to move out. It's not the best ability for AoE in Shield phase either, since you have to run a different direction from everyone else, which means your add isn't grouped up. I believe Divine Star is the correct choice as well, especially when you can use it to heal during Velocity, Draw Flame and Epicenter.
Last edited by aica on October 17th, 2012, 10:26 am, edited 1 time in total.
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Re: Feng....

Postby Noctis313 » October 17th, 2012, 10:25 am

At this fight last week i got 60k dps using mindbender+divine insight+halo. There's nothing much i had to do in this fight apart from moving out when having the burning debuff and stacking/running out for arcane velocity and arcane ressonance. 90% of time free casting standing still
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Re: Feng....

Postby Rubine » October 17th, 2012, 10:43 am

stevierg wrote:Though honestly lvl 90 talents do little for dps in this fight. Halo will do the most, but then cascade and divine star will likely do more healing.
Cascade will not do any healing if you are using it for DPS...it either bounces from friendlies and heals or from enemies and damages.
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Re: Feng....

Postby stevierg » October 17th, 2012, 11:19 am

Rubine wrote:
stevierg wrote:Though honestly lvl 90 talents do little for dps in this fight. Halo will do the most, but then cascade and divine star will likely do more healing.
Cascade will not do any healing if you are using it for DPS...it either bounces from friendlies and heals or from enemies and damages.

Actually that is true, though this is bugged, but the dev's said it would take a while to fix because it's a complex issue.
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Re: Feng....

Postby stevierg » October 17th, 2012, 11:30 am

aica wrote:I can't agree with this. Shield phase creates 10 targets in 10man (and 25 in 25man), and Mind Sear (finally) does more damage in a GCD worth of time than SW:P over its entire duration with these numbers of targets. SoDed Mind Spike stops being worth it to cast at 6 targets, and without that, VT's potential damage is worse than SW:P's.


There are 5 adds in 10man, not 10. Though you are right about sear, but with only 5 adds, it's probably worth to get vt and sw:p and then sear them down. They last around 20 seconds, so that's two Divine Stars you can also get off during that time.
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Re: Feng....

Postby aica » October 17th, 2012, 3:17 pm

My mistake. 5 adds in 10, 10 adds in 25. That's what I get when our raid is clumped up and it looks like everyone is getting siphoned.

Fair enough then.

In our raid, the DKs just destroy this phase, and the adds are dead in 14-15 seconds.
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