Right now, loading character data is the part I am currently working on -- looks like this. If you notice, the chat and the 2 side panels can collapse/expand as you see fit and are on every page you visit. I am in the process of parsing character data of the character you request using the submission form. When you load character data, you will be able to swap gear, gems, reforges and enchants. It will basically be like a character builder that you can also submit to be simmed for theorycrafting or maybe just planning gear upgrades.
As you may be able to tell by the different tab names, you will be able to see:
- Feed - recent sim results
- Queue - requests waiting to be processed
- Browse - all previous sims of everyone
- Top Dogs - the "best" characters based on DPS, ilvl, and DPS per ilvl
Browsing will also include a filter with many different filtering options for searching through all sim results. Also I am trying to add Professions to the filtering options. Top Dogs will also be able to be sorted based on class and possibly spec, we will see what happens I guess.
The website will handle most of the data that SIMBOT BETA currently does, so I am technically making progress on the code re-write as well. All character data should be in-order upon submission so the actual SIMBOT program will not have to request additional character data (good news for me).
Character and Item data will also be cached in case of a major website outage and to reduce bandwidth usage or webpage requests. Basically, if new data is requested that SIMBOT currently does not know, it will hold on to it and reference it when ever it is needed in the future.
Hopefully this gives some people a little bit of hope that I am still working on SIMBOT, it's always good to see some visual progress. :P
P.S. SIMBOT will support ALL classes when it is done, of course Priests come first!