by Blackmorgrim » January 13th, 2012, 8:47 am
Just a little reminder, folks, you don't need to have 3 MBs hit while shadowfiend is out. The damage bonus from shadowfiend is from the orbs it generates. The important thing is getting MB to hit with 3 orbs while DA is active.
In my current setup my GCD sits at around 1.15 sec, shadowfiend hits approximately every 1.6 secs (hard to judge without an addon to track it)
MF,MF,MSx2or3,
0.00 - Shadowfiend summoned, hits instantly (3 orbs active)
1.15 - Cast DA + Instant MB+3 orb bonus
1.60 - Shadowfiend hits (3 orbs active)
3.20 - Shadowfiend hits (3 orbs active) *WASTED*
3.35 - MS+3 Orb Bonus
4.60 - MS
4.80 - Shadowfiend hits (3 orbs active)
5.75 - MS+3 Orb Bonus -> MF
6.40 - Shadowfiend hits (3 orbs active)
7.65 - Clip MF(2) with Instant MB+3 Orb Bonus
8.00 - Shadowfiend hits (3 orbs active)
9.60 - Shadowfiend hits (3 orbs active) *WASTED*
9.95 - MS+3 Orb Bonus
11.10 - MS
11.20 - Shadowfiend hits (3 orbs active)
12.25 - MS+3 Orb Bonus
12.80 - Shadowfiend hits (3 orbs active)
13.40 - MS+3 Orb Bonus-> MF
14.40 - Shadowfiend hits (3 orbs active)
14.95 - Clip MF(2) with Instant MB+3 orb Bonus
15.00 - Shadowfiend ends
19.15 - DA ends
Now there might be minor tweaking in the timeline, but otherwise this is what I pretty much see. The priority here was making sure I got 3 MBs in there with an auto-crit, and 3 orbs. If you can't do that initial wind-up though, its timing will be totally thrown off.
And yes, I know this is does not account for latency at all, but its more for the purpose of the general layout of the rotation.
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