Kilee wrote:I've been giving this a lot of thought, and I think I have figured out why the default action list has higher hit rating than my modified action list.
The default action list is picking a small, arbitrary time frame to refresh dots.
For example if we see DP ticking:
The default action list says to only refresh within this window of time:
My modified action list says to refresh here:
There is a bigger window to refresh. Theoretically this shouldn't change DPS any, but I'm assuming the 30-60 DPS difference bewteen the two action lists is basically just some small variation in the casting order. Either the sim gets an extra MB off, or it catches a proc at the last moment.
Anyway, if we assume that we may miss one of these spells, in the default action list, we have a 'miss react' qualifire, which means if it misses in that tiny last fraction of a secont, there's going to be a GCD worth of down time before the spell gets re-applied. In my action list, if it misses in that 3 second window between dots, it has a full GCD to re-apply the dot, and there's almost no down-time.
So my theory is that how late you refresh the spell in the action list has an affect on what hit rating turns out to be. Refreshing earlier (but missing) results in less down-time, so it ultmately doesn't hurt as poorly as if you try to "thread the needle" and refresh right at the very end.
In order to test my theory I tried narrowing the window of refresh opportunity even more on the default action list, and hit never changed. If I reverse and start adding time to the refresh, hit starts to go down. Also, DPS fluctuates in and around these refresh periods. My theory for why the person who wrote the action list made the changes was that they experimented with a few "sweet spots" and found the perfect refresh point at the end of each dot.
Anyway, I found this interesting. Looking forward to any feedback.
Revulva wrote:My stat weight analysis using the latest test version of SimC is now available:
Regarding IDP, the damage on IDP is only related to Haste insofar as Haste reduces the length of the GCD for casting the spell. The total damage a Dot does is not changed by haste, only the damage per second. IDP only scales off the total damage of the DoT.
As Blackmorgrim pointed out, when you get that "extra tick" you refresh less often, which will cause less IDP uses. The DPS of it does not jump at all, though. Taradenha pointed out that you can do something else with the extra GCDs you gain by refreshing less. Tests have shown that you observe a slight bump in overall DPS at the haste thresholds of DoTs because of these couple of saved GCDs. Theoretically, IDP will do a very slightly smaller portion of your overall damage just at or above a haste threshold (because you use it less often), but the DPET of IDP does not jump because of the extra ticks, the DPET of IDP scales linearly with Haste as the GCD time decreases.
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