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HaloPro - Range Check Addon to max Halo's potential

UI and Addon discussions and suggestions.

Re: HaloPro - Range Check Addon to max Halo's potential

Postby Marathal » October 12th, 2012, 9:39 pm

Not sure. I have dps'ed the target some ans started to move away but it never cam up. I was able to Halo it. No big deal. Would take more than a couple of gophers to hurt me.

Now those nasty wabbits. Those are a different story, and I haz plans on making a return next year in 500+ gear, and destroying them. Muah ha ha
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Re: HaloPro - Range Check Addon to max Halo's potential

Postby Zych » October 13th, 2012, 7:59 am

Having an issue on Elegon, it's jumping from too far to too close within a step or two. Not sure there is anything you can do about it but I thought I'd mention it. I think his hitbox may be strange, because I'm sitting on the edge of the bubble (where you jump to drop stacks), it says I'm too far, but Halo still hits him.

Also I'm curious if you are aware of the Archy addon? When doing surveys, that addon gives you a range in 1 yd increments as you move towards the next dig. Dunno if that would be useful or not but figured I'd mention that too :)
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Re: HaloPro - Range Check Addon to max Halo's potential

Postby Spinalcrack » October 13th, 2012, 8:39 am

Zych wrote:Having an issue on Elegon, it's jumping from too far to too close within a step or two. Not sure there is anything you can do about it but I thought I'd mention it. I think his hitbox may be strange, because I'm sitting on the edge of the bubble (where you jump to drop stacks), it says I'm too far, but Halo still hits him.

Also I'm curious if you are aware of the Archy addon? When doing surveys, that addon gives you a range in 1 yd increments as you move towards the next dig. Dunno if that would be useful or not but figured I'd mention that too :)


I'll be doing Elegon on Monday so will test again. Version 1.3 should never have this issue. Past versions did, so please ensure you are using version 1.3.

Range on units is different than range on other things in game that blizzard has provided api calls for, as you just have to ask the game to tell you range, but for whatever reason, there are none to give a specific range to a Unit provided. If there was I could cut probably 1000 lines out of 2553 lines of code already in HaloPro, lol.
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Re: HaloPro - Range Check Addon to max Halo's potential

Postby Marathal » October 13th, 2012, 8:47 am

I have noticed that differences in elevation seem to give Halo fits. Fighting on a slope it's not even worth casting or if you are up a few stairs. Have not checked it yet but does Halo pro take that into account for being able to use it or not?
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Re: HaloPro - Range Check Addon to max Halo's potential

Postby Spinalcrack » October 13th, 2012, 8:50 am

Marathal wrote:I have noticed that differences in elevation seem to give Halo fits. Fighting on a slope it's not even worth casting or if you are up a few stairs. Have not checked it yet but does Halo pro take that into account for being able to use it or not?


No sorry, that one you will have to take up with Blizzard. No possible way to check elevation easily, and sometimes a slight elevation and it will still hit, other times it won't, that's just he glitchyness of Halo itself.
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Re: HaloPro - Range Check Addon to max Halo's potential

Postby Zych » October 13th, 2012, 1:56 pm

Ahh my apologies sir, I am indeed using an older version, I'll update it asap.

I won't do Elegon again before next week but I'm sure you're right, it was probably the older version that caused the problem.

Have fun on Elegon, great fight :)
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Re: HaloPro - Range Check Addon to max Halo's potential

Postby Spinalcrack » October 15th, 2012, 8:54 pm

Version 1.3 confirmed to work correctly on all MSV bosses including Elegon.
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Re: HaloPro - Range Check Addon to max Halo's potential

Postby Spinalcrack » October 27th, 2012, 8:22 pm

Came across this video when looking up some heroic MSV fights. It's a nice demo of HaloPro using the Icon theme with ElvUI. I've had a lot of tells in game with people asking me if I can make an Icon theme instead of a bar. It's already in there :) Go to the options and either expand the menu and click on theme, or click the theme button on the bottom left of the main options. Then drag the sliders to the right to get to the icon themes. Cheers!

http://youtu.be/zDOTSNmCimg?hd=1

Icon is middle of the screen right above his halo icon. When in position the border lights up white and the whole icon colours in.

The comment asking what halo addon he's using because HaloPro takes up too much space made me smile when the reply was HaloPro. lol.

Hope Ariadne doesn't mind me posting his/her video here.
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Re: HaloPro - Range Check Addon to max Halo's potential

Postby Trimura » October 29th, 2012, 4:17 am

I'm using HaloPro since i'm level 90 :) It's a really nice Add-On. But sometimes it is buggy and i have to Reload my Interface before Bossfights :/
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Re: HaloPro - Range Check Addon to max Halo's potential

Postby tussilago » October 29th, 2012, 4:36 am

Trimura wrote:I'm using HaloPro since i'm level 90 :) It's a really nice Add-On. But sometimes it is buggy and i have to Reload my Interface before Bossfights :/


Are you using the latest version? (http://www.curse.com/addons/wow/halopro)

Never had any issues with this addon (that I'm aware of).
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