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Call to Arms: ForteXorcist!

UI and Addon discussions and suggestions.

Call to Arms: ForteXorcist!

Postby Woaden » 05 Mar 2013, 16:58

NOTICE: 5.4 will be the end of this addon without proper updates.

As many of you may know I'm a huge fan of the Addon "ForteXorcist" which is written by Xus. However he has not updated it in quite a while and frequently doesn't show DoTs and has been degrading in general as time goes on.

Anyone willing to pick up the mantle on this addon: Please Do!

I (we) will love you!

~Woaden
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Re: Call to Arms: ForteXorcist!

Postby Rubine » 05 Mar 2013, 17:17

Woaden wrote:As many of you may know I'm a huge fan of the Addon "ForteXorcist" which is written by Xus. However he has not updated it in quite a while and frequently doesn't show DoTs and has been degrading in general as time goes on.

Anyone willing to pick up the mantle on this addon: Please Do!

I (we) will love you!

~Woaden

Seconded!
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Re: Call to Arms: ForteXorcist!

Postby Woaden » 12 Mar 2013, 04:59

I just wanted to remind people that FX still needs some love!
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Re: Call to Arms: ForteXorcist!

Postby Erebos » 13 Mar 2013, 20:29

I am completely on board with any idea that allows me to sit idly by while other people do the work for me.

Why hasn't this been done yet?? xD
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Re: Call to Arms: ForteXorcist!

Postby Vicate » 27 Mar 2013, 12:18

I hope someone can get an update out soon :( I'm gonna have to stop using it until then and find an alternative
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Re: Call to Arms: ForteXorcist!

Postby Drye » 27 Mar 2013, 12:40

Why? The addon still works perfectly fine. The only problem is if a patch breaks it, we're screwed.
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Re: AW: Call to Arms: ForteXorcist!

Postby Atath » 27 Mar 2013, 15:33

http://www.wowinterface.com/downloads/i ... nning.html
Works like a charme cause i dont wanna stay there and say ups forte doesnt work anymore what should i do ^^
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Re: Call to Arms: ForteXorcist!

Postby Alae » 28 Mar 2013, 06:23

dont work with 2p15
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Re: Call to Arms: ForteXorcist!

Postby Woaden » 28 Mar 2013, 06:33

Alae wrote:dont work with 2p15


It does show DoT duration extensions for me although for the duration on other targets than the current one you need to mouseover their nameplate / unitframe.

The main issue I have with it is that it will 'miss' DoTs that I cast fairly often and I have to rely on nameplates to track.
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Re: Call to Arms: ForteXorcist!

Postby Alae » 28 Mar 2013, 06:40

Nug wont update target's dots in real-time, FX do that well.

Maybe some OnUpdate or UNIT_AURA events
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