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New to Priest, looking for some info.

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New to Priest, looking for some info.

Postby ShadowSub » October 15th, 2012, 11:36 am

Hey whats up guys! I am a long time player, I've been raiding since early BC as a hunter and decided for a number of different reasons to switch for MoP.

I have done quite a bit of research on Shadow and am fairly set, I'm just kinda fuzzy on one area, hit rating. I know what caps are, what I am looking for is just some info on the subject. I've been informed recently that it is not mandatory, as it is for other classes, to be hard hit capped.

I'm pretty much looking for all information there is about hit rating and how it relates to Shadow...lol. And let me apologize in advance, I am sure this information is listed somewhere already. I am new to the site and looked around for a bit but was unable to find exactly what I was looking for.

Thanks for taking the time to read and I look forward to some great feedback! : )
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Re: New to Priest, looking for some info.

Postby Arlee » October 15th, 2012, 12:16 pm

I'd say give this a read through, has some points to be aware of when thinking about going under hit cap.

In general you want to be hit capped though (or at least be very very close). Anytime you miss a spell it hurts, it's not as bad as it could be if say you missed a MB you didn't get an orb, or if you missed on DP you lost your orbs... but it is still a good idea to be hit capped. Basically it just makes your job of dps'ing easier and more consistant to be hit capped.
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Re: New to Priest, looking for some info.

Postby ShadowSub » October 15th, 2012, 12:57 pm

See that is what I had always heard/read. Then recently heard that it is not necessary and that some of that hit could be converted to haste.
This is exactly what I was looking for, just different things I as a new SPriest hadn't thought of yet. Thank you. :)

"First, this is not intended to be a discussion about if people should hit cap or not, so please don't bother with that as that sort of discussion is as pointless as someone trying to convince you that your favorite color isn't your favorite color. (also let me know if I am a tard and edit poorly. I try but you know... writing a bunch it doesn't always workout.)"

That pretty much is exactly what I was going for....lol. Not sure how I missed it but thank you.
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Re: New to Priest, looking for some info.

Postby Monkland » October 15th, 2012, 6:54 pm

Correct me if I'm wrong, because I am new to this community, but I believe that the value of hit relative to our other stats dropped quite dramatically in MoP. The guide currently estimates hit's value at 0.5932 of one point of intellect, whereas in Cata and earlier I remember hit being a bit more valuable than intellect. This change may explain why people are now saying it's fine not to be hit capped even though they used to say you needed to be. Hit went from being the most important stat to just another secondary one like haste (which is now better) and crit.
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Re: New to Priest, looking for some info.

Postby Arlee » October 15th, 2012, 7:27 pm

Most posted stat weights you see are posted assuming that hit cap is met. The reason it's value is more than zero when you are at cap is because you can't just drop all the hit for other stats.

I personally prefer to be just under hit cap (meaning 14.99% - 14.95% range) as opposed to going over at all. It's close enough that misses are quite rare but they do happen. The most sure way is to be at hit cap or as close to over as possible.

I hope that makes sense... I am doing the posting right before bed when exhausted thing. If it's confusing I'll try again in the morning :)
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Re: New to Priest, looking for some info.

Postby ShadowSub » October 15th, 2012, 9:22 pm

Yeah, that makes perfect sense. I know exactly what you're talking about. And that's pretty much what I thought to start with, it just kinda threw me a bit when it was mentioned to me by someone that I didn't need to be hit capped (or not even as close as 14.95%). Not sure exactly what they were talking about.
Thanks again for your help, it is greatly appreciated.
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Re: New to Priest, looking for some info.

Postby Amaconda » November 1st, 2012, 6:24 am

Monkland wrote:Correct me if I'm wrong, because I am new to this community, but I believe that the value of hit relative to our other stats dropped quite dramatically in MoP. The guide currently estimates hit's value at 0.5932 of one point of intellect, whereas in Cata and earlier I remember hit being a bit more valuable than intellect. This change may explain why people are now saying it's fine not to be hit capped even though they used to say you needed to be. Hit went from being the most important stat to just another secondary one like haste (which is now better) and crit.

I can not remember a single case when Hit > Int. And definitely not in raid/hc setting. The relative values of stats depend on their content/value. Running simulations right now on my gear you'll find that atm int>spi>hit>crit>mastery>haste. This is heresy you'd say. Well, not really - it is about optimal stat values at that very moment - with the given buffs and debuffs and type of fight. When I simulate the same toon with raid buffs fighting in a "running style" I find that value of int vs hit increased from 2,00:1,17 to 2,79:0,52. This is just an example how different variables play a decisive role on your stat evaluation.
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