Hey guys, first time poster here - somewhat long lurker :)
Wall of text incoming:
I'm playing alot with my priest on the beta, and to be honest I find it looks promising. I have a few concerns, though, and I'm looking for feedback from better pvpers than myself. This concerns both arena and battlegrounds, so feel free to make any pvp relevant comments.
Fade: Obviously, I think every shadow priest that's into pvp will take Phantasm - but Fade is on a whopping 30 second cooldown. On live you can run with Fade at 15 second cd, which is a bit more acceptable. I know the new version of Phantasm is stronger than live, but still, I feel that 30 seconds will be murder. And now we won't have the Disc PvP set bonus to Holy Walk out of snares anymore - more trouble ahead.
Psychic Horror: Now requires orbs to even be usable, feels very weak. A rogue opens on you, and you'll have to get off a Mind Blast before you can stun him for a very short while and disarm him. That means you'll _probably_ have to either Fade and Spectral Guise before you get off your _first_ MB to generate an orb, or you'll have to trinket and probably just eat an instant blind.
Silence: is good. Cooldown is harsh, but a well timed one is still good.
Vampiric Embrace: well timed and it will be godly, unlucky cc on you with it up and it'll cost you a game. But that goes for many classes, so its not a valid complaint as such. I like the change. Active over passive is usually good in my opinion.
Glyph of Dark Binding: seems to be insanely good. I hope it doesn't get nerfed, because shifting in and out of shadow form costs us alot of time we could possibly have spent casting.
Other than Dark Binding I'm quite unsure about glyphs, to be honest. Mind Spike glyph works well together with the FLCL talent, less well with Mindbender and SW:Insanity. Mind Blast glyph will be useful when pinning down a melee or a healer that's stuck his head out in the open, but I'm unsure of what kind of crit percentages we'll be looking at come level 90. Inner Fire is good, Leap of Faith might be good in certain settings. Any thoughts on glyphs that are absolutely needed or not needed?
Tier 1: Dominate Mind for Arena, Void Tendrils for battlegrounds. I don't yet know how Psyfiend works, but from reading the text it seems too random to be trustworthy outside of a 1v1 situation.
Tier 2: For PvP, Phantasm is the only choice. Body and Soul MAYBE if you know you're going up against a comp with no slows/melees to speak of. From what I've heard you will be able to see the arena team you're facing before the doors open in MoP. Angelic Feather seems like a choice designed for a raid group that are well coordinated.
Tier 3: FDCL seems very strong for dealing damage while on the move. Coupled with the glyph it will help alot in not having to stand still to cast anything except VT and flay. Mindbender I'm unsure of. If its damage is good, it might be a strong burst talent, but other than that I can't see it being a worthy PvP choice. Am I wrong? SW:Insanity seems interesting, and just _might_ be worth it with the CD on dispells. 8 second dispell cd isn't alot though, but we'll see. It's interesting atleast, and another option for an instant cast while on the move.
Tier 4: Desperate Prayer is good. It's always been good, and it still will be. I just don't know if it will outshine Guise, which gives us a quick Vanish to disorient the opposing team. Escape melee, interrupt shatters/lava burst insanity, you name it. It seems very strong. Bulwark seems silly compared to the 2 others. Maybe for PvE, but even then Prayer seems stronger.
The problem with this tier is the simple fact that we really need another escape mechanism, imo. Desperate Prayer doesn't _really_ help me if I can not escape the rogue that is eating up my HP anyway. I'd rather be 30% lower in HP, but well away from the melee monster pummeling me, than 30% up with him dancing on my face. Angelic Bulwark seems weak, and I can't understand who would take it over the 2 other choices.
Tier 5: Twist of Fate seems too specialized to be worth it, even though I'm sure it can guarantee some kills here and there. Power Infusion seems more attractive after they nerfed Divine Insight to only be 5% proc chance on SW:Pain tick. 20% haste and -15% mana cost from PI seems strong, if used at the correc time. My hope is that they buff Divine Insight to 10%, perhaps then it'll be worth it. 5% seems awfully low.
Tier 6: Don't know, haven't levelled to 90, and won't bother. Any thoughts?