Here's most all of what we've seen about pets as it relates to Shadowfiend / Mindbender.
Yes, these will be fixed in upcoming builds. We’re trying to get rid of all of the "snapshotting" of stats on summoning. Let us know if you think we missed any; it will take a couple builds for you to get all of the changes, but all temporary buffs should dynamically update to the pets.
Currently they don't appear to scale with temporary percentage-wise haste buffs on the owner, such as Dark Soul: Misery. Is this intended, or will that change over the next few builds? Whatever the answer, is the same true for temporary crit buffs?
Pets should not be able to double dip on any of these buffs. Any that still do apply to pets will be fixed. We fixed it recently for Bloodlust, for example.http://us.battle.net/wow/en/forum/topic ... age=49#977We knocked out a lot of bugs on pet scaling. You probably have some of these now and will get more updates over time.
On a related note, we've been told before that pets should not benefit from any buffs on their own anymore, but in Cataclysm they still gained certain things like Bloodlust/Heroism. Will this still be true in MoP? If so, do you have a comprehensive list of which buffs can affect pets?
All pets get:
-- Crit: 100% of your Crit (Melee/Ranged/Spell individually)
-- Hit: 50% of your Hit and 50% of your Exp
-- Exp: 50% of your Hit and 50% of your Exp
-- Resil: 100% of your Resil
-- PvP Power: 100% of your PvP Power
-- Haste: 100% of your Haste (Melee/Ranged/Spell/Regen individually)
-- Dodge: 100% of your Dodge
-- Parry: 100% of your Parry
-- Armor: Various %s of your Armor, based on pet
-- HP: Various %s of your HP, based on pet
Some pets get, as appropriate to the pet:
-- SP: Some % of your SP, AP, or RAP, based on pet
-- AP: Some % of your SP, AP, or RAP, based on pet
-- RAP: Some % of your RAP, based on pet
-- Mastery: Warlock and Mage pets get 100% of your Mastery
-- Mana: Mage pets get 100% of your Mana
-- Mana Regen: Mage pets get 100% of your Mana Regenhttp://us.battle.net/wow/en/forum/topic ... ge=55#1082Yeah, Strawberry has the right of it. If you cap, your pet should be capped. My apologies, as that seemed to cause some confusion. Another way to write it would be:
Pet Hit = 50% of Master Hit + 50% of Master Exp
Pet Exp = 50% of Master Hit + 50% of Master Exphttp://us.battle.net/wow/en/forum/topic ... ge=64#1262I’d rather not get into listing every specific coefficient, because it's a short slippery slope from there to us just publishing every number for every spell. These are unusual, so we can understand why they might be tough to figure out.
Most pets have base DPS that is based on your class and level, and then get some % of your SP or AP as their AP, and get the standard AP/14 DPS increase to their weapon damage from that. The Earth Elemental is one of these traditional pets, getting 100% of your SP as AP (or 150% for the Primal Earth Elemental). However, the Fire Elemental and Shadowfiend/Mindbender are unusual. Their auto attacks deal magical damage, which means they also benefit from SP, as well as AP. I believe in the current build you have, they’re getting both AP and SP from you, which is complicating things further. We just simplified that, so in a future build, they will just get 50% SP from you. Try them out in a couple builds.
Again, these are just to give you some examples and point you in the right direction. Teach a man to fish, etc.