Zarqa wrote:I know Drye is working on a post on this (can't find it if he already posted), but can someone confirm that this reasoning is correct please?
- Reaching 8085 haste will gain you 360PP
- Before and after that specific point, Haste is worth 0.4475PP (Twintop value, personal simcraft might give you a slightly different value)
- So, clearly giving up less than 360 int to gain 8085 haste is a straightforward DPS gain
- However, since each haste you gain over int is also valued at 0.4475 you only lose 0.5525PP by swapping out haste for int.
- 360/0.5525=651.58
Therefore, you can give up 651 int for haste to gain the Haste cap and see an increase in DPS. This is mostly attained through gems.
(to verify: (651x0.4475)+360=651)
After that, when your haste increases you should swap back haste-containing gems for int-containing gems piece by piece, making sure you stay above 8085 haste.
Correct?
Edit: reworked math and final numbers
Edit2: at the gear levels where you need gems to reach the haste cap, haste probably is worth less than 0.4475, lowering the int you can swap. Can Kilee/Twintop/Drye maybe give a better PP value for this?
Short answer yes, you are correct. I've had to level my alt/work/midterms and haven't really had much time to do anything at all on the side. Kilee is the one who gave me the pp value of the 8085 break point, so you would have to ask him on the math to back it up. But on topic, there are many multiple outliers that will throw off the number. I believe the number comes from full BIS which brought up the 360pp value, so that number will be much lower compared to the 12-16k int we have now to the 19-20k int we will have in BIS. Something that a lot of people tend to forget is that, every stat increase weather it be haste/crit/mastery/hit/int all have a direct correlation on each other (int obviously affecting the rest with the highest increase). So for a long and more accurate answer, there will be a different value for each bracket you are in roughly, ilvl wise(higher stats). With the small amount of int we currently have the breakpoint really isn't worth dropping lets say 700 int to get.
People really tend to over value the 8085 breakpoint because of the ".78" haste value. Most of those people, are who don't understand really what the breakpoint does. It adds an extra tick to the length of sw:p, so sw;p will go from ~17 seconds to ~19 seconds. This gain allows from more gcds throughout the fight, which is where the larger portion of the dps gain comes from, not the actual tick.
Now obviously this dps gain can be larger and less depending on the fight. If you look at a fight like stone guard, where you have a few targets to multi dot and keep dots on this dps increase will obviously be larger compared to a fight like spirit kings when there is a ton of movement in and you need to spam sw:p while moving.












