Woaden wrote: Essentially no damage was "wasted" if we switched targets. I understand they took that out because they didn't want us using that for normal single target.
Woaden wrote: The ability to duplicate DoTs would make it more attractive depending on the circumstances.
Woaden wrote: It would be nice if we had some more interplay with DoTs considering how 'blah' they feel right now (not including DP).
Blackmorgrim wrote:My general stance on how to fix SW:I
1) Instead of this 6 second window (which gets smaller as you get haste) to cast SW:I at the end of SW:P... Instead it requires SW:P to tick at least 5 times.
Blackmorgrim wrote: 2) SW:I on its own does no damage. All of SW:I's damage is merely the act of making all of SW:P's remaining ticks go off instantly
I don't really see it very clunky... the cast time is relatively predictable, definitely far more than FDCL. But yes, it does cut into a lot of mind flay time... but then your dps is more bursty. But then its definitely no where near as clunky as the current version... where the clunkiness doesn't even make up for the subpar quality of the overall spell.Venaliter wrote:This may make the talent better, but still incredibly clunky - far. far worse then FDCL.
Venaliter wrote:The burst in PvP would quite literally be insane. Insane. They might cap the ticks, I suppose..but then you've created Malefic Grasp, haven't you?
Blizzcon 2010 wrote:Shadow Priests have sort of been known for being those incredibly bursty casters. We want to capture that vibe, that explosion of awesome.
-Owen Landgren (Game Designer)
Drye wrote:They could just add a +dmg to sw:p mechanic after casting it.
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