Hygeia wrote:I'm in the beta, but I still have two questions about mechanics:
- Devouring Plague duration being shorter with haste was discussed earlier but I can't find it, and this was balanced out by the fact that Mind Blast is reduced by haste, too, right? But even so, at 50% haste you can only get like a channel and a half of MFI off before it runs out. Isn't that overall a loss? I'm not understanding the way this is supposed to work or what they intend it to be.
DP is always 4 GCDs in length (unless it multistrikes, then it is longer by 0.533sec). That means if you cast DP then MFI you have a max of 10 ticks of MFI during DP's duration + chaining.
Hygeia wrote:- I keep seeing Celestalon and people on twitter refer to Devouring Plague as an "Ignite Mechanic" but DP isn't and has never been anything like Ignite? What is the definition of "Ignite Mechanic"? Isn't Ignite a dot mages put on a target when they crit, and its damage starts out high and then slowly gets reduced during the duration of the dot unless they keep adding more to it by continually critting? How is that anything like Devouring Plague?
When you reapply DP (or it multistrikes) you don't lose any of the damage that the ticks you clipped would have done. Example, DP ticks for 100 per tick and I recast DP when it has 3 ticks left. That 300 damage is distributed over the 7 ticks that DP is now going to do.
EDIT / TLDR: When we say "Ignite Mechanic" we mean the last part of the Fire Mage mastery (Ignite)
(the bolded part):
Your target burns for an additional 12% over 4 sec of the total direct damage caused by your Fireball, Frostfire Bolt, Inferno Blast, Scorch, Pyroblast, Flamestrike, and their multistrikes. If this effect is reapplied, any remaining damage will be added to the new Ignite.