Shadow Priest Sim DPS
by Weleroth » 04 Aug 2014, 11:12
I logged out in disc gear, went and looked at it, and saw this new feature and went 'ooo simdps'. It simmed my shadow dps, in my disc gear, at 306k. (8k spirit, 3.7k haste, 13k crit, 15k mastery, ilvl 576, 47.7k spellpower, prismatic prism of pride, dysomorphic samophlange).
Then I went and switched to my shadow gear, which uses the same weapon. And my new simdps was.. 307k! (7k hit including spirit, 15k haste, 9k crit, 9k mastery, ilvl 570, 43k spellpower, bindings of immerseus, and toxic totem).
Somehow, I expected the change in stats to actually DO something, since in theory haste is so good for us as shadow and my disc trinkets are.. not good for dps. I thought.
Have we been doing it all wrong? Did the website fail to update? Did the intelligence from an extra 6 ilvls really make THAT much difference?
Just seems.. ridiculous.
by Kilee » 04 Aug 2014, 12:48
As for iLevel, yes it really does make that big of a difference. Although that may not be what is happening in this case. I find people try to downplay iLevel, but given two priests of similar skill level, iLevel will trump every time. Gear (acquisition, strength, etc) is what the game is based around...
by Weleroth » 04 Aug 2014, 12:54
i guess i'll go compare intelligence difference and put that up too.
ok, editted in intelligence difference
is the same as
and two dps trinkets.
somehow, i thought trinkets, major haste breakpoints, and more than 1k extra secondary stats would be worth more than 5k intelligence, but apparently, they're equal.
by Kilee » 04 Aug 2014, 12:59
I've worn lots of "healing items" as part of my shadow set in the past. Whatever is stronger is what is best.
by Kilee » 04 Aug 2014, 13:11
Generally what I do is take ALL of my gear and sort it by strength, regardless of its intended use. Then I make a set out of it.
It can get tricky if your primary role is healing and you're trying to make a secondary shadow set, because you don't want to remove conflicting enchants and gem sockets, etc... However, in these cases, you can generally still use the PP values of the items to determine which is best.
It really does work like what you are saying. Stats in enough volume can be equally traded out for each other. From a pure math point of view, all stats are just "potential damage output". You could achieve the exact same damage with enough of a single stat, even if it's your worst stat.
(It's annoying that PP values have kind of gone wonky with the various set bonuses. If wearing "healing gear" ends up breaking set bonuses, you'd have to account for that - both the set bonus damage lost plus the changes in stat priorities that would create.)
If shadow is something that you don't play often, I don't know if I would bother too much with it. It really depends on how much use you plan to get out of it and how important to your raid it is that you "max out".
Edit: This topic seems more appropriate for one of the shadow subforums. It doesn't really seem like a true B&C.
by Weleroth » 04 Aug 2014, 15:14
Interesting to see that you can math out roughly how good haste breakpoints are, in terms of PP. Could see that being of use, instead of just giving haste weights, you could give haste a weight, and each breakpoint its own PP value, similar to a set bonus. Of course, that would be totally moot come WoD, so no point now.
by Kilee » 04 Aug 2014, 15:53
I don't know if I've seen any concrete posts talking about that sort of thing with the last tier of gear, but it was always one of my biggest interests in theorycrafting. It's easy to find BIS, but I love analysing the "in between" gear. The points where people aren't yet in BIS. Your situation where you have a mix of higher iLevel healing gear and lower iLevel shadow gear is a perfect example of the kind of thing I used to love figuring out.
by Shardstorm » 04 Aug 2014, 18:06
But more the point, you're giving up ~10% spell power, which I'd say is a reasonable punt for how much the two trinkets would add in Simcraft. Switching your secondaries is just window dressing, yeah haste is better, but the others aren't bad. So you're not appreciably weaker because of it. I'd have thought you'd maybe pick up a little more via 2 set bonus and haste breakpoints, but a result around the same level isn't shocking.
That being said. If you tried to play in healing gear, the timing being way out on casts due to low haste, and much lower proc rates to boot, would probably make you play significantly worse than you would in Shadow gear through sheer awkwardness and unfamiliarity.
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