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Weak Aura Strings

For the things that don't fit elsewhere!

Re: Weak Aura Strings

Postby Medpak » 07 Dec 2014, 13:02

I know it's capped at 50% of target health, that's how it's programmed.

It shows you % of max CoW left on target. It's obviously based on their health.
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Re: Weak Aura Strings

Postby Liirin » 07 Dec 2014, 15:35

Medpak wrote:I wrote a Weak Aura to track Clarity of Will on your current target. It then shows the percent of the bubble on them.

http://nicarras.com/discipline-priest-c ... weak-aura/

Enjoy!



This is definitely good but I have been looking for one that I can use to show this info with duration left and percentage of bubble left but for target that I don't have selected as I usually have the boss targeted while using Clique and Grid so using mouseover. Is there a way to do this with WA?
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Re: Weak Aura Strings

Postby Aethyx » 08 Dec 2014, 05:16

There probably is liirin, but I personally have my vuhdo configured to show it as a buff, with a circle filling up based on the % of the max shield (so a half-circle means 50% of CoW = 25% of target's max health). The same system has been in place for PW:S, DA and SS.

I think it's much easier if it's on your frames than an icon with a name, so might be worth it to look into a clique/grid-version of this. If you really want a weakaura, I could give it a shot when I find the time :)
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Re: Weak Aura Strings

Postby danielshawn » 08 Dec 2014, 11:53

Medpak wrote:I wrote a Weak Aura to track Clarity of Will on your current target. It then shows the percent of the bubble on them.

http://nicarras.com/discipline-priest-c ... weak-aura/


Thank you! I'm finding this very helpful.

I wonder how I could apply this existing string to my focus target instead of my current target?
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Re: Weak Aura Strings

Postby Liirin » 08 Dec 2014, 16:51

Aethyx wrote:There probably is liirin, but I personally have my vuhdo configured to show it as a buff, with a circle filling up based on the % of the max shield (so a half-circle means 50% of CoW = 25% of target's max health). The same system has been in place for PW:S, DA and SS.

I think it's much easier if it's on your frames than an icon with a name, so might be worth it to look into a clique/grid-version of this. If you really want a weakaura, I could give it a shot when I find the time :)



I do have my Grid to show CoW on a target, and it does show time remaining on the buff. I just did want to have an easy way to see, however I could try playing with the extra plug in I have for grid that does dynamic indicators. Thanks for giving me the idea (though if not I might still try the WA :D)
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Re: Weak Aura Strings

Postby Aethyx » 09 Dec 2014, 10:55

dynamic group for tracking CoW.

Here's a screenie, the weakaura is the 2 bars on the right, they progress as the duration of the buff decreases, with both the name of the player and their % of the max absorb in the text fields.
Image

You can toy with the display just as much as any other weakaura. Convert it to text, icon... change the colours, the way the group grows/shrinks as more or less auras are added, whatever works for you!
The only special thing about this WA is the code for %c, which returns the percentage of the shield.

PS: %c gives just the number, so use %c% if you want a % sign like in the screenshot

PS2: if enough people want a progress bar or progress texture that fills up based on how big the shield is (so 20% filled up = 20% of the max shield on that target) instead of the timer, I think I can do that as well, but it requires much more work and custom code.

PS3: For some reason it won't show when solo, even though 'hide when not in group' is unchecked - that's an issue with weakauras itself and sadly enough not something I can fix easily. So to test this after importing, just invite a random friend/guildie and cast CoW on him and/or yourself :)

import code:
Code: Select all
dCevhaGiePUKsQgLssNsjLvbPsMLe5wkf2fe6xqQYWuHJjHLPk9msPPPIUMOQTjr9njX4KKohI6Eichee1cfvEiezIKkLlcbBes5JqQQrQKOtsQyLQImtqKBsQKDQQ(jPQHQuYsvk6POMQuDvLe2kKk6RQIATqQWCrKSxQ)QedwkhgPfRk8yqnzeUmWMfLplPgniCAHwnPs1RHOMnj3wPA3e9BOgoiTCcpxW0vCDvA7kL67iIgpP48qY6HuP2Vi7c3nhm)I4bIKrSI5DZeMjC3Sg9zzbWy0oRCsUk5YLRCEEQ9T8PZ2480mk9zzbWy0QEOvBLYvZRL857BL3dNTXzEZcqDel7OGcmtGss3JW1c8fQ5aqLTfokhZD9BzMKrIbcJw53Z8VVfvYFu94qB1tNTXzEZY7ExeRRbIG)fMHaeRHymA5FpQO9Ssb5QLRs(T6HZ24SS5iHzKWpNAOVaFHAwHPeUB(galWkAiyEexGzbfg4U59RAIU7XJ5HQaYXDZ7x1eD3JhZcSc4U59RAIU7XJzyfneC3CikRvaZBTPoiWDpEmd0aLkjaeoNhZWU7FH7MVbGyrJ)hMd0DqhOzUcGZzodlh0u06Gz9ROdjD(iyoauzBHJYXCo99UEDz(bvGewHfU7FHrlV2YvjtUY7XB13YhhAD2g516Vw)l8ywGh6eXs)pmRWuc3nFdGfjyBGWpmpufqoUBoeL1kG)fKnVFvt0DpEmdROHG7MdrzTcyERn1bbU7X8nawgQcihNZ8nawGv0qW5mlOWa3nVFvt0DpEmFdGLauaSZzwGva3nVFvt0DpEmhGcGD3CikRva)l84XCgwaQf4RKOd0mxbWChOzUcqGumuGsbz4jUnDIyP(TbcffvGuiaRIqdGf(knla1rSSJckWm9kOpOcZHHcJCWpm)qbKe6ctamNdsi81nZW4DOcqi4hMddfg5Ww4OCmNtFVRxxBQd6VYU5huyKRf4RKqFwwam()AgFhvucCoZWyfw4U)f(x4)R)f(R1)c)p9VWJz4ByW7DGMXC2vcprSC1LslLwkTusUw6Pul1sTutHHPQudU0sPLslLwkTuAPen1irQfaka8SA1sP2kKXj3nlBvzPuJ0iPOI4Gk1WzP2ZrLI0RTw6Pul1sTulMLAWPgvsKAWPgjirQrAOkkkGG0PgvsKA0uBGaitpLAPwQLAPwQLAPMcdtvP2ovdKtnsKARqgNvcOQbcDr1SQCn07n9uQLAPwQLAPwQLAcWCfYuBNoqGyMcJfRUkf92PAG8AORIJJ1spLAPwQLAajr6jGKWmbiqNRGoGCuyKRf4RKWpmtac05kOdanSaulWxjHFywE37IyDnqe8VWmrmavrr1bAgibYgZRdVU5reRRbc3nhgkmYlrzg2mm(khZ1c8fkSclboNzmjL6LkuoN5RmoMRf4luZW3WG3xGisampXDaHzjDhygjfvehuPgol1EoQuML0DWsuMHntVcQzjDheC3)cZiPOI4Gk1WzP2ZrLYJhZWcm0fu(FG4zHzIyaQIIQd0mBgRHymVU08dkmY1c8vs0bAMRayUd0mxbiqkgkqPGm8e3MorSu)2aHIIkqkeGvrObWcFLMjIbOkkkEOWihmVEWSUFdtmdLziHaADZ7rHal8dZzybOwGVscKWkSWD)l8VW)x)l8xR)f(F6FHhZpOWixlWxjbsyfw4U)f(FGyE)F9)aX8(R1)deZ7X8naelO8)WCyOWihqclhAuUdKJzD(So6gcMJeMrc)SzIyaQIIQd0mMxhEDZKmsmq4FrLkiEsMC5kKZxo)PwZqaI1qmgTY5lxP6l5dYVNA1s(LSZ24SQzSicKdDIyP5vQFtDqh6)DidPfD(Ote2KrWmSadDrJ)hiEwyggJveyskDoZOBmE3)dpEmVT)fNVhESba
Last edited by Aethyx on 12 Dec 2014, 11:17, edited 2 times in total.
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Re: Weak Aura Strings

Postby GoDanny » 09 Dec 2014, 12:56

Aethyx wrote:dynamic group for tracking CoW.

Here's a screenie, the weakaura is the 2 bars on the right, they progress as the duration of the buff decreases, with both the name of the player and their % of the max absorb in the text fields.
Image

You can toy with the display just as much as any other weakaura. Convert it to text, icon... change the colours, the way the group grows/shrinks as more or less auras are added, whatever works for you!
The only special thing about this WA is the code for %c, which returns the percentage of the shield.

PS: %c gives just the number, so use %c% if you want a % sign like in the screenshot

PS2: if enough people want a progress bar or progress texture that fills up based on how big the shield is (so 20% filled up = 20% of the max shield on that target) instead of the timer, I think I can do that as well, but it requires much more work and custom code.

import code:
Code: Select all
dCKBgaGiqvDjjQgLePtjrSkfIAwuOBrb1Uak)cujdduoMKSmK0ZarttbDnqY2ui9njLghsPZrbUhOkhuPKfsrEii1ebvQlcuTrjkFuHiJKcYjvGvkPyMkuDtKc7ur)us1qrkAPkuEkvtfWvviSvqf1xvkSwqfzUir7v8xsAWK6Wqwmf1JvYKjXLv1MLWNvQgns40OA1Gk41GWSrCBGSBI(nudxfTCuEoLMUuxxL2UsrFxPuJhP68QW6bvO9t4ufG484dK9ZkqRNYblS0sjYmNW7d1tg)TT6IGy8(axSnNqIBJtfmyGzay1ghuCL4kbi(1(mv6zclUfb6bE69L9Xu8cSSlJG2TXRpcGXhmbpU9jf0eZLDCt1baQtJ4MrmOXemlazwLYGcYrP1adQLkmQ0sDuyWGmfggkiZeYmRshNHBuZXYmHfNGrkbiEJiVSdqClxUt(mRmioOlP5biD64lcYAdqClxUt(40CSbG7aPJFTVAJiVSJP4x7RUiiRnMIZqRpaXbDjnpaPth)AFv75VIP42ZFfG4wUCN8zwLoodt(aeh0L08aKoD64fy2VZWxPcWtVVSpoWtVVS3sPF(eYwRMVjQ5yz9nFgbDyPe8fHFAFv)kJZ(DowcCC(XrxgYmIf32Ofe2yoUzYlvObw5JBACWNWD8fg0j7T2yoUTrliS0eZLDCt1baQtJXgmsgciUz0cIDg(kvQxuy)otQXX3MWLFmfFHjywaYSkZQmPMzvMqMzvMdZSkD8112yqap9oEXvUAowwQQrvJQgvnklruJql0cTqtWlerOxgvnQAu1OQrvJQgrcn8eA7t(vxkTgf6ri5TPBrrPsJcn8HMGy8(qOXfc9gCcb(LuIOgHwOfAHMxi0lHgjve6Lqdp4j0W)KGoEg8fAKurOrcDtXlf1i0cTql0cTql0cnbVqeHgeI(wcn8e6ri5THEePPGgi6LklbUOkQrOfAHwOfAHwOfA23xMuObHAkaRGGXSslfbxGq03QKrUcgSse1i0cTql0VuruZlvIR8wuFzO(nHwqSZWxPsmhx5TO(Yq9xgM97m8vQeZXLxqam(((ZSzwfxHBpjOdGNEp(x0XlFvE8MX33FwaIBB0ccvUSahFHVYo(odFpxeS8JP44TL1LKJyk(vY747m89m(6ABmivk4kF8Md6vIlrG(4qtqmEFi04cHEdoHexIa9QCzboo6YqXLiqVnazwfhAcIX7dHgxi0BWjK0PJtXZ3POtzJc1O1slvdGza1HqcPbuHLcdpK24WHRT5fhXhh8YaIBgTGyNHVsfGNEFzFCGNEFzVLs)8jKTwnFtuZXY6B(mc6Wsj4lc)0(Q(vgxHBpjOdVrliSXl3gxHBpjOdGNEpgFNIoE5Y4G4mgMfZXlWSFNHVsfOXemlazwLzvMuZSktiZSkZHzwLoUz0cIDg(kvGgtWSaKzvMWadQmPMjmWGktiZegyqLo(1(m1JmHf32OfewOXYgXLGEzhFW0ha3GhNRehA8gXv42tc6a4P3XlFvE8T5knfPSrPoekQvdRT2QH1sluuPnfgEiuXxm8P6rMWaByvCmJ)Yg1CSmUHQp2a4u9jWwJRoycNbFmh84lg(uLEMWaByv8fgtuWBlJP4WrmguMWshhfG4qtqmEFi04cHEdoHeFGSFwbA9uoyHLwkrM5eEFOEY4VTvxeeJ3h4IT5es64BMz1qQWsNa


That's super nice. Thanks so much for making and posting it!!!
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Re: Weak Aura Strings

Postby Liirin » 09 Dec 2014, 14:10

OMG I think i love you Aethyx! :D Thank you! Thank you! Thank you!


Edit: And for some reason I can't get it to work...not sure what I did wrong as I copy/pasted it. Only thing I changed setting wise was to load in combat that was all.

Edit again: It worked when I was in raid (assuming that has something to do with coding as it wouldn't when I was testing it before)


Either way thank you again as this is perfect!
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Re: Weak Aura Strings

Postby Aethyx » 09 Dec 2014, 23:30

You're welcome :)
Oh, I added an extra 'PS:' with why it didn't work for you :D
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Re: Weak Aura Strings

Postby GoDanny » 11 Dec 2014, 09:28

Aethyx wrote:dynamic group for tracking CoW.

Here's a screenie, the weakaura is the 2 bars on the right, they progress as the duration of the buff decreases, with both the name of the player and their % of the max absorb in the text fields.
Image

You can toy with the display just as much as any other weakaura. Convert it to text, icon... change the colours, the way the group grows/shrinks as more or less auras are added, whatever works for you!
The only special thing about this WA is the code for %c, which returns the percentage of the shield.

PS: %c gives just the number, so use %c% if you want a % sign like in the screenshot

PS2: if enough people want a progress bar or progress texture that fills up based on how big the shield is (so 20% filled up = 20% of the max shield on that target) instead of the timer, I think I can do that as well, but it requires much more work and custom code.

PS3: For some reason it won't show when solo, even though 'hide when not in group' is unchecked - that's an issue with weakauras itself and sadly enough not something I can fix easily. So to test this after importing, just invite a random friend/guildie and cast CoW on him and/or yourself :)

import code:
Code: Select all
dCKBgaGiqvDjjQgLePtjrSkfIAwuOBrb1Uak)cujdduoMKSmK0ZarttbDnqY2ui9njLghsPZrbUhOkhuPKfsrEii1ebvQlcuTrjkFuHiJKcYjvGvkPyMkuDtKc7ur)us1qrkAPkuEkvtfWvviSvqf1xvkSwqfzUir7v8xsAWK6Wqwmf1JvYKjXLv1MLWNvQgns40OA1Gk41GWSrCBGSBI(nudxfTCuEoLMUuxxL2UsrFxPuJhP68QW6bvO9t4ufG484dK9ZkqRNYblS0sjYmNW7d1tg)TT6IGy8(axSnNqIBJtfmyGzay1ghuCL4kbi(1(mv6zclUfb6bE69L9Xu8cSSlJG2TXRpcGXhmbpU9jf0eZLDCt1baQtJ4MrmOXemlazwLYGcYrP1adQLkmQ0sDuyWGmfggkiZeYmRshNHBuZXYmHfNGrkbiEJiVSdqClxUt(mRmioOlP5biD64lcYAdqClxUt(40CSbG7aPJFTVAJiVSJP4x7RUiiRnMIZqRpaXbDjnpaPth)AFv75VIP42ZFfG4wUCN8zwLoodt(aeh0L08aKoD64fy2VZWxPcWtVVSpoWtVVS3sPF(eYwRMVjQ5yz9nFgbDyPe8fHFAFv)kJZ(DowcCC(XrxgYmIf32Ofe2yoUzYlvObw5JBACWNWD8fg0j7T2yoUTrliS0eZLDCt1baQtJXgmsgciUz0cIDg(kvQxuy)otQXX3MWLFmfFHjywaYSkZQmPMzvMqMzvMdZSkD8112yqap9oEXvUAowwQQrvJQgvnklruJql0cTqtWlerOxgvnQAu1OQrvJQgrcn8eA7t(vxkTgf6ri5TPBrrPsJcn8HMGy8(qOXfc9gCcb(LuIOgHwOfAHMxi0lHgjve6Lqdp4j0W)KGoEg8fAKurOrcDtXlf1i0cTql0cTql0cnbVqeHgeI(wcn8e6ri5THEePPGgi6LklbUOkQrOfAHwOfAHwOfA23xMuObHAkaRGGXSslfbxGq03QKrUcgSse1i0cTql0VuruZlvIR8wuFzO(nHwqSZWxPsmhx5TO(Yq9xgM97m8vQeZXLxqam(((ZSzwfxHBpjOdGNEp(x0XlFvE8MX33FwaIBB0ccvUSahFHVYo(odFpxeS8JP44TL1LKJyk(vY747m89m(6ABmivk4kF8Md6vIlrG(4qtqmEFi04cHEdoHexIa9QCzboo6YqXLiqVnazwfhAcIX7dHgxi0BWjK0PJtXZ3POtzJc1O1slvdGza1HqcPbuHLcdpK24WHRT5fhXhh8YaIBgTGyNHVsfGNEFzFCGNEFzVLs)8jKTwnFtuZXY6B(mc6Wsj4lc)0(Q(vgxHBpjOdVrliSXl3gxHBpjOdGNEpgFNIoE5Y4G4mgMfZXlWSFNHVsfOXemlazwLzvMuZSktiZSkZHzwLoUz0cIDg(kvGgtWSaKzvMWadQmPMjmWGktiZegyqLo(1(m1JmHf32OfewOXYgXLGEzhFW0ha3GhNRehA8gXv42tc6a4P3XlFvE8T5knfPSrPoekQvdRT2QH1sluuPnfgEiuXxm8P6rMWaByvCmJ)Yg1CSmUHQp2a4u9jWwJRoycNbFmh84lg(uLEMWaByv8fgtuWBlJP4WrmguMWshhfG4qtqmEFi04cHEdoHeFGSFwbA9uoyHLwkrM5eEFOEY4VTvxeeJ3h4IT5es64BMz1qQWsNa


So I'm having an issue no one else seems to be experiencing. I used this WA last night and loved it. However if I cast it on more than one person (the two tanks) their named over lapped. It didn't create a list of people with one person on top, next one below, etc.

Any idea? Thanks!
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