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25 Raiding VS 10 Raiding

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Re: 25 Raiding VS 10 Raiding

Postby Trimura » October 26th, 2012, 3:36 am

My Opinion looks like this:

I don't like 25 Man Raiding :) I think, the only point there is, to organize and coordinate 25 ppl. When someone dies or doesn't made enough dmg/heal, it's not such a big problem like in 10 man Raiding.

So is 10 man Raiding much less organisation and coordination, but therefor it is harder to achieve your Goals.

This is just my opinion in this stuff ^^

Personal, i don't like 25 Man raiding, because you have the chance to play with to many idiots xD I love playing with my 9 Idiots, nothing more is needed ^^

Personal Expierience: 10 Man Karazhan: Hard stuff :) 25 Man Gruul, Hard, but not so hard like Kara.
Ulduar: This was really hard, 25 and 10 Man. Naxx: 25 Man, easy going, 10 Man "hard" stuff.

Cata? Meh, everythings just fine. I think, Firelands was a bit harder in 25 Mode, because of the given space to use.

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Re: 25 Raiding VS 10 Raiding

Postby empe » October 26th, 2012, 6:29 pm

Kaesebrezen wrote:
Blackmorgrim wrote:
Ever looked at 25 mans like this?:
- You have way more room to change your setup, as more people means more alts of different classes. This also includes dropping a healer for one more DD.
- You have more room for "slackers".
- You gear up faster.
- You have more battle rezzes than a 10 man.




Its funny when people that don't do bleeding edge content, think that dps checks don't exist for 25 mans.

And as Woaden said, it is all proportional. Actually, in ten mans, the dps requirements are a lot less, and always have been.


Trimura wrote:
Cata? Meh, everythings just fine. I think, Firelands was a bit harder in 25 Mode, because of the given space to use.



http://www.paragon.fi/articles/10-vs-25-comparison
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Re: 25 Raiding VS 10 Raiding

Postby Drye » October 26th, 2012, 6:33 pm

empe wrote:
Its funny when people that don't do bleeding edge content, think that dps checks don't exist for 25 mans.


This has always made me laugh. Even tho mathematically its proven that 25 mans have 100% harder enrage timers. But every time you give people facts that like to be like LOLNOT!
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Re: 25 Raiding VS 10 Raiding

Postby Arlee » October 26th, 2012, 9:35 pm

Drye wrote:
empe wrote:
Its funny when people that don't do bleeding edge content, think that dps checks don't exist for 25 mans.


This has always made me laugh. Even tho mathematically its proven that 25 mans have 100% harder enrage timers. But every time you give people facts that like to be like LOLNOT!


Eh, I think it has more to do with the most people just say "It's been proven this is true omg!" instead of saying that it was proven to be true and giving a link to where exactly it was proven, or without explaining exactly how it is proven.
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Re: 25 Raiding VS 10 Raiding

Postby Spinalcrack » October 27th, 2012, 6:00 am

I kinda have to smile at the posts saying "Yes, 25 mans are harder from an organization stand point", but then go on to say, "but in 25 mans you can shuffle people around more".

Part of the reason for this debate is that 25 man raid teams are dying. It's too hard to even get 25 people logged in by raid time some nights. Historically, sure, you could have a 25 team that had 10 people sitting online on the sidelines just begging for a shot to get in. Swap them in and out per fight for perfect comps. Now, those 10 on the sidelines just go form a 10 man, or join one of the bazillion 10's out there.

The idea that 25's are more flexible comp wise I don't buy into at this point in the game, because you often make concessions just to fill the raid with 25 warm bodies, (ie. 6 dk's to get the raid off the ground, have a nice night loot master when a single plate and sword item drop lol). Of course the top world ranked guilds do not have this problem, but those are outliers.
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Re: 25 Raiding VS 10 Raiding

Postby tussilago » October 27th, 2012, 8:31 am

Drye wrote:
empe wrote:
Its funny when people that don't do bleeding edge content, think that dps checks don't exist for 25 mans.


This has always made me laugh. Even tho mathematically its proven that 25 mans have 100% harder enrage timers. But every time you give people facts that like to be like LOLNOT!


Sorry, but with this being a site were math is used to figure things out, the "100% harder enrage timers" just hurts to look at. (Especially since you used the line "mathematically its proven".)
I doubt you mean that in 25-man raids, 1 dps will have to do 100% more dps compared to 1 dps in 10-man raids.

Nitpicking aside:
In the case of a proven harder dps check in 25-man, I would argue that it's due to having more people that focus only on maximizing their damage. If there is an add that needs to be nuked down, you can have people who can specialize in burst do that job (25-man), and those with sustained dps stick on boss. In 10-man you have to make due with what you have for the evening.

Does this falsify the statement that 25-mans have a harder dps-check? Probably not. But there's more to having a harder dps-check than the conclusion "25-mans are harder than 10-mans".
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Re: 25 Raiding VS 10 Raiding

Postby Kanai » November 29th, 2012, 12:02 pm

Ok. So since beggining of Cata and Pandaria I´ve been playing 10 man, 25´s previously in WotLK.

We got some friends together for Pandaria and worked really well. This week for some reason, some other friends had some issues in their guild and we decided to go 25 upon this reset.

Truth is, we have had alot of fun, maybe its my impression but fights seems somewhat easier in terms of, if someone died it wasn´t a wipe, heck sometimes even 5 people died and we still downed the boss on the first kill (I am speaking normal mode here).

I liked the change and the chance to play with ALL my friends in one group.

Currently we are the only 25man group on our server. Anytime I get a whisp while in a fight, DBM whisp them back and let them know its a 25m fight , I just keep getting: OMG your playing 25man, how cool!!

Feels great! =D
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Re: 25 Raiding VS 10 Raiding

Postby kouby » December 13th, 2012, 5:02 am

25 man raiding = you can carry 5 guys easily
10 man raiding = you can carry one guy if he listens a bit
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Re: 25 Raiding VS 10 Raiding

Postby empe » December 13th, 2012, 5:51 am

kouby wrote:25 man raiding = you can carry 5 guys easily
10 man raiding = you can carry one guy if he listens a bit


You should read earlier pages. Progressive guilds, doing progressive content, can't afford to carry anyone on DPS checks.
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Re: 25 Raiding VS 10 Raiding

Postby kouby » December 13th, 2012, 6:39 am

empe wrote:You should read earlier pages. Progressive guilds, doing progressive content, can't afford to carry anyone on DPS checks.


Sorry, saw this was in the section "bitch & complain" so I did just that.

Anyway, in more detail:
What you say is probably true, but only for the top notch progression raiders (top10, maybe top 20).
The top guild on my server (world rank 86) is what would probably be called a "mid-range" progression guild, meaning they have cleared the 2 first raids in heroic at this point in time (probably only because they have been raiding every day since mop released, but that is not the discussion point).

The problem arises when you start seeing these people play in 10 man, you can just put a Benny Hill soundtrack on and literally shit yourself with laughter, healers going oom halfway through a normal mode encounter, chain wiping on alt runs, inventing new strategies half way between normal mode and heroic mode, just for the sake of telling the one and only pug guy that they know the heroic strategy...

I hope this is a "one in a million" thing and only happens on my server but somehow I really doubt it.

Anyway, what I see is that people used to playing 25 man, and especially the healers, seem to need a lot more hand holding in 10 man when they can't rely on multiple rez, multiple raid cooldowns, multiple mana cooldowns, multiple people to follow so you don't look too much like an idiot when you don't know what to do, etc etc etc.


Obviously this is not true of the top notch raiding guilds, or they wouldn't be a top notch raiding guild in the first place, the problem I see is those guilds trying to follow in the footsteps of the top ones.

And then there's little details about enrage timers that, in my view, bias towards 25 man: a warrior doing a shattering blow in 10 man has little significance unless you've got a melee oriented raid, whereas a shattering blow in 25man will always be a dps increase (unless of course you've got 0 melee).
The amount of healers in 25man allows, say, a disc priest to use more smite if enrage is really a problem.
The amount of raid cooldowns in 25 man allows the use of less healers (going from 5 to 4 healers is easy, going from 2 to 1 healers in 10 man is not really that feasible).
25 man allows more leniency in raid comp, 10 man demands better synergy if you want to get all the buffs, forcing some players to play other specs/classes for optimization, etc.

Anyway, it just seems to me that 25 man raiding is easier to organize (on a technical level if not on a social level) and allows for far more personal errors than 10 man does.

And to me, the clincher between 10man and 25man: conviviality.
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