< /br>< /br>< /br>

Build 15762 Changes

Re: Build 15762 Changes

Postby Kaesebrezen » June 13th, 2012, 3:17 pm

Ashleycakez wrote:It went from spitting out a heal every 3 seconds (pretty meh) to spitting out a heal every 1 second
That happened in Build 15739 , and it went down from every 5 second.

Can't tell you how many times I had trouble finding a litwell to click on while things were going on or I had to reposition
If it would've a model like the Monk Statues, finding it wouldn't be that much of a problem.

Lightspring is notable weaker then Lightwell: ((5735 + 55,3% of SP) * 3) vs. 17200 + 55,3 of SP (which is equal to 5735 * 3 + 55,3% of SP).
User avatar
Kaesebrezen
Senior Member
 
Posts: 272
Joined: July 3rd, 2011, 10:15 am

Re: Build 15762 Changes

Postby Marathal » June 13th, 2012, 3:38 pm

I forget. How many charges on litewell? Also that relies on a player clicking it vs an automatic scanning of everyone and only triggered if they are below 50%.
User avatar
Marathal
Member
 
Posts: 586
Joined: August 14th, 2011, 2:20 pm

Re: Build 15762 Changes

Postby Sedrel » June 14th, 2012, 12:21 am

Currently 10 charges, or 15 glyphed. In MoP I think it becomes 15 by default, and an extra two with the glyph.
User avatar
Sedrel
Member
 
Posts: 26
Joined: May 12th, 2012, 11:51 pm

Re: Build 15762 Changes

Postby Rubine » June 14th, 2012, 11:33 am

Halo and Divine Star are currently 30yd range...that sucks for us (shadow especially) since most (all?) of our spells are 40yd range. Has anyone seen any threads on the beta forums discussing that at all? I did a brief search and didn't see anything, but I don't want to post a thread to discuss it if someone has already seen one. Haha.
Rubine#1472
Image
User avatar
Rubine
Senior Member
 
Posts: 581
Joined: February 10th, 2011, 3:25 am
Location: Maryland

Re: Build 15762 Changes

Postby Woaden » June 18th, 2012, 6:17 am

Especially after they increased Mind Sear's range to 40 yards. I'd be upset if they just replaced that with another 35 yard one.
User avatar
Woaden
Moderator
 
Posts: 1298
Joined: May 22nd, 2012, 7:46 am
Location: Randomly AFK

Re: Build 15762 Changes

Postby Marathal » June 18th, 2012, 7:26 am

Halo I guess I can understand since it is a radius, so in effect it is 60 yards across with optimal healing at the 50 yard mark.

I always have issues with the different ranges. Get close enough for one but still out for others, and if you have a tank that "Really" likes to kite things around you end up moving a lot.
User avatar
Marathal
Member
 
Posts: 586
Joined: August 14th, 2011, 2:20 pm


Return to MoP Beta Archive



Who is online

Users browsing this forum: No registered users and 1 guest