Level 2, Boss 1: Dippy
You will see a LOT of casters die to this guy. He casts "peck" when he gets in melee range. It's like a 1/2 second cast, and then it will one-shot you if it hits. Hitting him can bounce him back but, honestly, the easiest thing you can possibly do here is to talent FDCL and DI, mind blast as he's running in and maybe VT if you can get it, then pop SW:Pain and NEVER-STOP-RUNNING. You won't hit the enrage, don't worry. Just keep going, using your instant procs, 3-orb DP when it comes available, and use fear/fiend when it's up.
Extra tips: Peck one-shots anything it hits, so don't waste your fiend trying to tank. Use it as a dot instead and allow aggro to stay on you. And DON'T-EVER-STOP-MOVING... SERIOUSLY.
Level 2, Boss 2: Kirrawk
There is only one mechanic here you need to be aware of. He casts a tornado somewhere in the arena, and it will come towards you. If it hits you, you will get thrown up into the air with an automatic slow-fall, but during this slow-fall, he will chain-cast lightning bolts at you and kill you. So as soon as the tornado appears, you need to position yourself so the boss is between you and the tornado. That way, the tornado will come at you and pick up the boss instead. You can stand and burn using your normal rotation when there's no tornado, so this fight is super easy.
Extra tips: If you fail at moving away from the tornado and accidentally get picked up, just disperse on the way down (not on the way up though!) and you'll still survive. You can also silence a lightning bolt or two if you want, but honestly - just focus on getting the boss into the tornadoes. There's no need to over-complicate.
Level 2, Boss 3: Fran & Riddoh
This is a 2-phase fight. Phase 1 is the big melee guy (Riddoh). He lumbers around trying to melee you while his cohort, Fran, occasionally tosses a circle of mines at you. The circle has one opening, so make sure you strafe/run out of that. If you touch the mines, they will explode causing you to take unnecessary damage (though they will not kill you).
For Phase 1, just fiend+fade and start burning, get your dots rolling, and, kite him around the room as you burn. Riddoh doesn't hit "too" hard with his melee, but it can add up if you're not careful. I definitely stood in front of him with a shield and renew ticking to get a hard-cast mind blast and VT refresh several times. If your health starts getting low, just PW:S and kite.
Phase 2 begins when you kill Riddoh and is the easier portion of the fight. Fran stands in place and throws bombs at you, occasionally surrounding you in mines as she did in phase 1. Damage in this phase is 100% avoidable, so just run around and burn her. You should be able to take your time. If your health is high, you should be able to stand still and get a few hard casts off but, if it's low, just keep moving. Fiend+Fade should be up at some point during this phase, use it to get some extra burn.
Extra Tips: This is a fairly long fight if you kite a lot (shorter if you take a little extra damage and burn), so don't forget to watch your longer CDs and use them all when they're off - including your potion which should come available 1 minute into the fight if you pre-potted.
Level 2, Boss 4: King Kulaka
This guy just has a melee attack and that's it. Just dot him up and kite as you burn, trying not to let him get to you -- and when your health is high, you can stand there and burn him a bit before you continue kiting. He won't one-shot you, but he will probably 4 shot you (maybe 5 if your shield/renew/POM is up).
Extra Tips: Make sure if you are going to stand in place and burn him, you have shield + renew + POM up. Fear will also buy you a couple of seconds, and so will fiend+fade. This guy is very easy, but hits harder than anyone else in the level - so keep an eye on your health. If you get in a bind, try to disperse through the last 5 seconds of your fear coming off CD, then fear him and flash heal up while he runs. (Don't forget to go back into shadowform if you do this).
Also - as with most melee-only attackers, Glyph of Inner Fire will give you 50% more armor. I like to run that and Glyph of Renew to get a little stronger heals over a shorter period of time.
Last edited by Sorella
on December 1st, 2012, 9:15 pm, edited 3 times in total.