I think there will be some small changes similar to what Twintop is saying, but I think you're right that in the end they will be very minor and probably will not change anything about our final sets. (This in itself because of the limitations of what is available.)
I can honestly say, though, that ES falls off about once per battle, perhaps more. Never for more than a few seconds, and certainly not bad enough that I worry about it. But a simulation that isn't looking at ES would reliably cast a few dots during this down time, and not refresh them again.
I expect a true "Simulation" to show these errors, or else - quite frankly - it's a bad simulation. I'm going to be looking for this behavior in the next version.
In the past I assumed Simulationcraft wasn't picking up anomolies like this because it was single-targetting, or because it was somehow smoothing out the RNG of Orb generation. After this fix, what I'm expecting to see is ES falling every now and then, especially at low haste levels. I'm also expecting to find a lower threshold of haste where ES is down for long periods of time.
As Twin says, this should drive mastery's value down, at least at lower gear levels anyway.
I'm also expecting the opening rotation of the sim to make a real, noticeable difference in the total dps now. Because before with the rotation it was doing, there was no way ES would go up as fast as it appeared to.
I also would like to go back and re-do my graphs with this fix and see if there's any interesting changes in the stat graphs going from iLevel 333 to 397.
So anyway there's a lot of exciting things to look forward to, for me. Maybe there won't be many changes from a practical standpoint, but I enjoy seeing how the relationships of our spells work in more detail.
"Falling from heaven is not as painful as surviving the impact."Revenant
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