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Understanding Stat Weights in 4.3

Understanding Stat Weights in 4.3

Postby Kilee » December 30th, 2011, 1:44 am

I am posting this here on request of Veiled. This post details much of my research on stat weights over the past few weeks. Although my hope was to clear up some confusion surrounding stat weights, I'm afraid I do not have all of the answers, and there is much research that could still be done on this issue.

Tier 12 2-piece bonus and VPLC increases crit

A lot of people in 4.3 are still stuck using tier 12 gear. For these people, crit will be simming pretty close to haste, and very often higher than haste. Although they very close, you do not want to stack crit. However, you do want to consider crit better than mastery in this situation. So if you're still inbetween tier 12 and tier 13, your stats would be something like this:

Int 1.0000 SP 0.7589 Has 0.5361 Spi/Hit/Crit 0.5134 Mas 0.4792


That should hold you until you drop the 2 piece bonus and VPLC.

Tier 13 4-piece bonus increases mastery

The 4-piece set bonus increases the value of mastery by about .05. The reason for this is that it has a large impact on Mind Blast damage - more specifically, the majority of your mind blasts will be with 3 orbs.

Looking at a log without the 4 piece bonus, Mind Blast types are spread pretty evently:
MB0 - 6, MB1 - 13, MB2 - 14, MB3 - 17.

After turning the 4p set bonus on, it skews highly in favor of MB3:
MB0 - 3, MB1 - 4, MB2 - 5, MB3 - 38

This is the explanation for why mastery scales so much higher with the 4p set bonus.

For stat weights, you could consider the following weights to be "practical":

Int 1.0000 SP 0.765 Has 0.5539 Spi/Hit/Mas 0.548 Crit 0.5387


However, how closely simulationcraft follows these stat weights depends on the weapon you are using, and whether or not you have DI.

1. Without the legendary staff, and with Dark Intent active, you don't seem to need much more than about 30% haste, or in other words 2141 haste rating. So with the 4p set bonus, no staff, and DI, you can trade some haste for mastery after reaching this point, and simcraft will sim at a higher dps. You should get more DPS with a mastery-heavy build under 3202 haste than above it.

2. In any other situation, you will get more DPS if you stack haste past 3202, and then mastery. So you do not need to make any changes, and simcraft should represent a solid dps increase by sticking to the stat weights I've listed.

What do we do?

The difference it seems between stacking mastery rather than reaching 3202 (without a legendary, with DI) is about 600 dps. So if you find yourself in situation #1, ask yourself if this amount of "potential" dps is worth it. If the answer is yes, play around with swapping some haste for mastery. See if you notice a difference. Otherwise, I would probably just leave it alone.

I hope that people find this information useful.
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Re: Understanding Stat Weights in 4.3

Postby Holyfury » December 31st, 2011, 10:00 am

The t12 4set also increases the value of Mastery. t13 2set should increase the value of Crit (since SW:D isn't affected by Mastery).
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Re: Understanding Stat Weights in 4.3

Postby Opt » January 2nd, 2012, 8:39 pm

Hello, What would the haste Requirement be where mastery becomes more valueable than haste with 4 pc t12, The legenday, but without DI.
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Re: Understanding Stat Weights in 4.3

Postby Kilee » January 2nd, 2012, 8:45 pm

Opt wrote:Hello, What would the haste Requirement be where mastery becomes more valueable than haste with 4 pc t12, The legenday, but without DI.


Hi Opt, this will never happen, because of the 2p t12 set bonus, which carries much more influence over stats than 4p t12. In that situation, crit will be the highest, or next to highest, secondary stat.

If you are still wearing tier 12, you most likely won't be at 3202, which means that you could "possibly" consider 30% haste as your largest plateau (2141 w/DI, 2589 wo/DI). You'll have to sim your character to see what's happening there though.

Also just a heads up, I won't be fielding these types of questions very often, if ever. I don't mind trying to explain "big picture" stuff about stat weights, but a lot of this stuff is in more detail in my guide (found on this site), and if you have more detailed questions than this, I would urge you to start playing around with simcraft so that you can find for yourself how your character is behaving.
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Re: Understanding Stat Weights in 4.3

Postby Opt » January 2nd, 2012, 8:56 pm

I meant T13, was a mistype on my part, Sorry. What is the point where Mastery becomes more valueable than haste with 4 pc t13, Legendary, but without DI, sorry for the mistype. I read your guide but it had the setup with 4pc t13, Legendary, but with DI.
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Re: Understanding Stat Weights in 4.3

Postby Guschigginz » January 3rd, 2012, 8:27 am

Opt wrote:I meant T13, was a mistype on my part, Sorry. What is the point where Mastery becomes more valueable than haste with 4 pc t13, Legendary, but without DI, sorry for the mistype. I read your guide but it had the setup with 4pc t13, Legendary, but with DI.



After 3202 haste rating, reforge into mastery.
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Re: Understanding Stat Weights in 4.3

Postby Kaotyk » January 11th, 2012, 12:31 am

Hi,

Thank you for the explanations. My question is... with my current gears, I wont be able to reach 3202, is it viable for me to reforge my haste to at least 2679 (Mind Blast appears to synch up well with our spell rotation), and reforge excess haste to mastery? I ran with this setup over the weekend for the Madness fight and was pretty happy with the result. (2680 haste vs. 3076 haste)

Am I cutting my potential by reforging to mastery?
My armory: http://us.battle.net/wow/en/character/bloodscalp/Kaotyk/simple

Thank you in advance.
Last edited by Kaotyk on January 11th, 2012, 12:41 am, edited 1 time in total.
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Re: Understanding Stat Weights in 4.3

Postby Drye » January 11th, 2012, 12:37 am

Stack haste!
There are two rules for success:
1. Never tell everything you know.

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Re: Understanding Stat Weights in 4.3

Postby Kaotyk » January 14th, 2012, 8:28 am

Hey Drye, thanks for your reply and i respect all the work you guys put into all the theorycrafting.... i actually went and reforge my mastery back to haste, however i took a huge dps lost... i gave it a few boss tries and finally i decided to reforge back to mastery and i was convinced with my current gear that mastery is actually better than haste for me.... i think i am going to stick with mastery>haste until i am able to get my haste up to 3202. thanks again for your inputs.
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Re: Understanding Stat Weights in 4.3

Postby waggs » January 19th, 2012, 1:35 pm

The difference it seems between stacking mastery rather than reaching 3202 (without a legendary, with DI) is about 600 dps.


That value is based off of single target sim's I am assuming. The dps value of stacking more mastery should go up on fights that include multi-dotting and/or Mind Sear. So overall, mastery heavy builds should perform better, and exceptionally higher on multi targets.

Unless I am incorrect in my assumption.
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