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Heroic Mode Ultraxion

Heroic Mode Ultraxion

Postby asphycsia » January 5th, 2012, 9:11 am

Ok, so we started working on Heroic Ultraxion last night. We were wiping with about 7% with 45 seconds left on the enrage time. Our current group make up is:

Prot Pally
Feral Tank
Resto Shaman
Resto Druid
Arcane Mage
Combat Rogue
Ele Shaman
Fire Mage
Shadow Priest
Marks Hunter

I unfortunately do not have a log at the moment as im not sure if it was taken or if it was just not uploaded yet. My current simcraft has crit>mastery as I am only running 2pct13. I was reforged for crit last night. I have 2 questions.

1. Given that the fight is stationary with no movement and no down time for DPS would it just be worth reforging to mastery for the extra 4% dmg to my dots that I would gain?

2. My raid leader thought about having me go Disc and basically doing holy fire/smite until the blue buff comes up and then PoH for the rest of the fight. Any thoughts on whether or not this is viable?

http://us.battle.net/wow/en/character/t ... sia/simple
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Re: Heroic Mode Ultraxion

Postby Dahk » January 5th, 2012, 11:40 am

I'm not sure about number 1.

Regarding No2. I wouldn't suggest it.

Your comp does have enough "Hour" soakers in DPS to do it, but... The biggest issue I see with this fight is making people, especially frustrated raid leaders, understand 3 healing is not better. We haven't seen many of these DPS race, hard enrage encounters in recent tiers so lets take a look at why it is a bad idea.

As shadow lets assume you do 30k on this fight. The Blue Buff pops at the 210 sec mark. So you will have done 6,300,000 damage to the boss at that point. Lets assume as a Holy Fire/Smiter you do 15k during the same period. So you will have done 3,150,000 damage at the 3.5 min mark when you switch to PoH spam. As shadow your DPS continues until the 5:15 mark, like you did with two healing. That is another 105 sec which is @30k is 3,150,000 damage. So at the wipe point of 5:15min as shadow you would have done 9,450,000 damage. At the same wipe point as Disc you would have done 3,150,000 damage, which leaves a "hole" of 6,300,000 plus the 7% you couldn't get before you have to make up with your leet heals. If you could keep everyone alive until the 6min Hard Enrage you might be able to pull it off. Unfortunately the effective enrage on Heroic mode is right around 5:30min mark. After that you just can't keep up with the incoming damage.

7% life at 5:15min means you are doing it right, you just need to do a bit more each to make it happen. Moar Deeps pls!

Good luck btw, its a brutal fight.

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Re: Heroic Mode Ultraxion

Postby asphycsia » January 5th, 2012, 12:47 pm

Thanks Dahk. I think I was around 10.5-11 mil when we wiped so i was probably pushing closer to 33-34k. I actually completely agree with you on your explanation of number 2. I just wanted to get some people's opinions on it to support the arguement since well my raid leader can be rather stubborn. I had to argue with him for 5 minutes last night that we should pop hero at the start so everyone gets the full effect and isnt popping in and out when fading light was going out. I don't see us getting any close to a kill with me going disc.
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Re: Heroic Mode Ultraxion

Postby Dahk » January 5th, 2012, 1:25 pm

Using Hero/Lust is always a debate as to when. My personal opinion, and its just that, is to wait until around the 4min mark, after an Hour is cast. Everyone should be alive if you are going to beat enrage, and the healers will benefit too. Early in the fight the healing load is a lot lighter.
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Re: Heroic Mode Ultraxion

Postby asphycsia » January 5th, 2012, 1:32 pm

Our healers weren't havin a problem healing until I would say around 5:15. basically like you said 15 seconds before well the effective enrage where you would wipe. My question with waiting until around 4min is that, you can not guarentee that people will have procs up or cooldowns, as well as who is going to be poping in and out of twilight for fading light, so is it as effective as the guarenteed 45 seconds where u can just stand their with ur cds and procs at the beginning of the fights.
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Re: Heroic Mode Ultraxion

Postby Arlee » January 5th, 2012, 1:38 pm

My experience with popping it at the beginning of the fight is that it just gets you to the hard part faster, instead of helping you get through the hard part faster.

If it is popped right after a hour of twilight no one should have dying light yet so you should be able to get the buff to everyone at that time. As afar as CD's go, well if people know that is when you are going to do it they should be able to plan around that.
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Re: Heroic Mode Ultraxion

Postby asphycsia » January 5th, 2012, 1:44 pm

I wasn't saying someone was going to miss the actual buff with heroism. I was saying that given the reaction time of people when clicking the extra action button. Some people may or may not be able to do it .5 seconds before the fading light actual goes off so they click it early etc. Overall I know it just comes down to better game play by myself and other members of the raid.
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Re: Heroic Mode Ultraxion

Postby Vudude » January 5th, 2012, 4:17 pm

You can have your mage pop lust at the beginning of the fight for dps and have your healers phase out right before lust is popped and they won't get the debuff. Then have your shaman lust at the 5:15 mark or whenever your healers need it.
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Re: Heroic Mode Ultraxion

Postby Dahk » January 5th, 2012, 6:22 pm

Vu - Have you actually tried that, and it does work? That is so mindbogglingly cool.

As a side note. Most guilds take a few to quite a few attempts to get Ultra Heroic down to a science. I would suggest you do it the RL way a few times and then see if he is willing to change it up for a few attempts. In the end its whats works best for you and your nine friends.
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Re: Heroic Mode Ultraxion

Postby Vudude » January 5th, 2012, 7:12 pm

Yep, as long as they are in the other realm when it's popped they won't get Exhaustion/Sated.
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