I think Kilee said it best:
Working around Mind Flay can often feel tedious and a little exhausting when you are doing it 3 hours a night 4-5 days a week.
Working around Mind Flay can often feel tedious and a little exhausting when you are doing it 3 hours a night 4-5 days a week.
Nephelee wrote:I don't really like Mind Flay. I dislike having to constantly clip it in favor of other spells and really dislike how it "feels" when heavily hasted on fights like Sinestra and Alysrazor.
I think Kilee said it best:Working around Mind Flay can often feel tedious and a little exhausting when you are doing it 3 hours a night 4-5 days a week.

If you look at the Destruction rotation for warlocks, they have no less than ten important timers to watch before they can decide the next GCD or two's actions.
This more than anything is why people despise ImpSF for destro, you absolutely have to have it up to do competitive dps, but keeping good uptime on it without losing a lot of GCDs is a nightmare. In order to play optimally you have to be able to see into the future and if you can't you get punished for it, which is terrible game design
I don't really like Mind Flay. I dislike having to constantly clip it in favor of other spells and really dislike how it "feels" when heavily hasted on fights like Sinestra and Alysrazor.
I use a very large Gnosis cast bar that updates ticks for pushback, and the ticks are large enough to see out of the corner of my eye so that I'm not staring at the cast bar all night. It helps when trying to deal with pushback.Also when taking any form of damage, you lose 1-2 ticks through pushback (even with conc aura), and also HATE spirit link totem (pushes back so much I'm clipping every gcd).
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