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Mana

Re: Mana

Postby Karei » April 1st, 2012, 10:55 am

I'm not as confident as you are. How many times have we heard such comment? Plenty of times. How many times did something actually change? Once? Twice? If mana is a problem this needs to be address now and not with the "Oh they will fix it attitude"
No pun intended.
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Re: Mana

Postby pimia » April 1st, 2012, 1:20 pm

I don't trust blizz either 100%, hence why I put my suggestions I made. All/any would work to fix that. Yeah it sucks right now for us but I'm gonna wait to fully cry n QQ till they get the normal baseline mana fully implemented and other changes occur, its only what week 2 maybe 3 of beta we have a long way to go. :) A lot of changes will happen once testing more raid enviroments take place and they're balancing classes. *cough* remember tanks doing 200k+ dps on halfus on beta... lol
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Re: Mana

Postby Karei » April 1st, 2012, 1:24 pm

That is true however. :D
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Re: Mana

Postby Drye » April 1st, 2012, 1:41 pm

Ive been playing this game since the first beta, I have abbsolutly zero faith in blizzard doing the right thing, or even if they know it's such a large problem. Which is the original reason I created this topic in the first place.
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Re: Mana

Postby Dahk » April 2nd, 2012, 5:47 am

Drye wrote:Ive been playing this game since the first beta, I have abbsolutly zero faith in blizzard doing the right thing, or even if they know it's such a large problem. Which is the original reason I created this topic in the first place.


This exactly. Mana is really starting to become more of a hassle than its worth. It was painful hitting 85 being in 333/346 gear. If I remember correctly I had an entire bag full of water because I was drinking after every pull. Even now switching specs and zero-ing out of mana is at least a 30sec downtime most classes don't have to deal with. Then there is always a boss every expac that makes mana use "FUN" Vezax and Yorsahj come to mind. Just tired of it, thinking it might be time to play a low-mana or no-mana class.
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Re: Mana

Postby Blackmorgrim » April 2nd, 2012, 8:52 am

Yeah, the thing that made shadow more managable wasn't so much we had higher regeneration rates as we got gear, but intellect from one gear level to the next made that much of a difference.

Tbh, if my mana pool were cut like this on live, I would have some serious mana issues. Even with DA and SF restoring mana.
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Re: Mana

Postby Kaesebrezen » April 6th, 2012, 2:31 am

Vampiric Touch now also regenerates the caster's mana.
Yay! Multi dotting fun.
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Re: Mana

Postby Valiane » April 6th, 2012, 3:46 am

Kaesebrezen wrote:
Vampiric Touch now also regenerates the caster's mana.
Yay! Multi dotting fun.


FUCK YEA!
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Re: Mana

Postby Ruhnaycake » April 6th, 2012, 4:22 am

Valiane wrote:
Kaesebrezen wrote:
Vampiric Touch now also regenerates the caster's mana.
Yay! Multi dotting fun.


FUCK YEA!


IS THIS A HOTFIX? PLEASE? PLEEEEEEEEEEEASE? I LOVE GOING OOM WHEN THE BOSS IS AT 70% HEALTH. T_______________T
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Re: Mana

Postby Kaesebrezen » April 6th, 2012, 5:37 am

Ruhnaycake wrote:IS THIS A HOTFIX? PLEASE? PLEEEEEEEEEEEASE? I LOVE GOING OOM WHEN THE BOSS IS AT 70% HEALTH. T_______________T
Na, it's datamined from a build that has yet to be deploayed on Beta.

Going after the tooltip VT regens 3% mana each tick.
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