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Shadow Priest Legendary Analysis Patch 7.1.5 - Post Hotfix

PostPosted: 10 Jan 2017, 13:03
by Publik
Hello everyone, below I will present the findings of the patch 7.1.5 legendary simulations that the team has been going over for the past few weeks. These sims take into account the following situations each using talent setups with Legacy of the Void/Shadow Crash/Surrender to Madness:

  • Patchwerk
  • Light Movement
  • Heavy Movement
  • Big Adds
  • No Adds
  • Small Adds
  • 1 Main Target
  • 2 Main Targets

More information on fight types from the SimC WIKI

These are the Legendaries in this test:
Norgannon's Foresight and Sephuz's Secret might be added in the future, likely would be in a similar spot as Zenk'aram, Iridi's Anadem or The Twins' Painful Touch(hard to guage the movement proc from Norgannon's Foresight or the Sephuz's Secret proc in a raid environment).

The idea here is to simulate raiding environments and as such follow the same weighting priority the Raid Weights and other sims at H2P follow for Nighthold.

So an example might look like this:
Code: Select all
JSON__st_talent_legendaries_small_add.simc_Patchwerk_2_300


Speaking of examples all the data can be found in these sheets:

Background

Legendary Tier List - T19 w/ 4-set - Post Hotfix
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TLDR:
Anund's Seared Shackles and Mother Shahraz's Seduction are your top two you want to shoot for. And ideally you will be running San'layn in most cases, so following that list will be the recommendation. That being said the thing to note is that with Auspicious Spirits Mangaza's Madness does significantly better overall.

One other thing to note, yes some numbers might be higher with San'layn or higher with Auspicious Spirits, keep in mind these are RELATIVE to no legendary for the particular spec. So the Auspicious Spirits rankings are relative to using Auspicious Spirits with no legendaries and the San'layn rankings are relative to using San'layn with no legendaries. Whether you take Auspicious Spirits vs. San'layn is a lot more complicated than "which legendaries do I have". See this post for more info.

On longer fights you will notice the value of Mangaza's Madness increase, shorter the value goes down. On fights greater than 5 minutes you would see the value of Mangaza's Madness surpass Prydaz, Xavaric's Magnum Opus and Kil'jaeden's Burning Wish, even when taking San'layn.

Legendary Tier List - By Spec
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Legendary Tier List - Combined Weight
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At the end of the day the legendaries are all extremely close together (all single percents or lower between each other) so the actual DPS increases of them are quite minimal at best. Nothing to really fret over not having that "BiS" legendary anymore.

A lot of people have been asking about talent changes depending on certain legendaries, here are the two we get asked about the most...
Shadowy Insight + Mangaza's Madness
The first one is whether or not Shadowy Insight becomes viable while using Mangaza's Madness over Auspicious Spirits or San'layn. After concluding these tests in the same style as the above testing, its safe to say that Shadowy Insight should not be used with Mangaza's Madness. There were a few scenarios where it did beat either Auspicious Spirits or San'layn, but even in those scenarios the differences were never even a full percentage point above the other. Specifically, the three scenarios it did win by these slight margins was pure Single Target with no adds. Due to this not really being a fight style in Nighthold it is safe to say Shadowy Insight is not a viable option.

TLDR: Don't use Shadowy Insight with Mangaza's Madness.

Reaper of Souls + Zeks Exterminatus
The next scenario we got some questions about (not nearly as much as Mangaza's Madness) was whether you should drop Lingering Insanity for Reaper of Souls when using Zeks Exterminatus. This was actually a clear winner for Lingering Insanity in every case, by a landslide. Most cases using Reaper of Souls + Zeks Exterminatus was worse than Lingering Insanity + no legendary. WORSE!!

TLDR: Don't use Reaper of Souls with Zeks Exterminatus.

Dropping the Legendary Shoulders + Single Target
One of the last questions we get asked a lot about is if it is ever worth it to drop the legendary shoulders for a better itemized tier bonus, if you have another legendary. It's no surprise the shoulders aren't the greatest on pure Single Target. So in this case do things change? That's what I've tried to answer here. I took a mythic gear set of 910 ilvl and the best itemized piece you can get in NH in other slots.
Each sim used the following:
  • San'layn/Auspicious Spirits + Legacy of the Void
  • Legendary Wrists
  • Default Tier pieces were Head/Shoulders/Chest/Legs unless a legendary replaced it
  • Same trinkets as above
  • Longer fight was used (400 seconds) than above

Well the answer is.....
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Barely! So yes if you have tier shoulders it is technically worth it to use the belt single target in addition to the wrists over the shoulders and wrists using tier gloves or back. (Shoulders_TB is using tier back, Shoulders_TH with tier hands was slightly behind the back). Also quick note, on those 3 scenarios that the belt did win, the cloak was still behind the Shoulders_TB build (only slightly) and about equal with Shoulders_TH).

Conclusions we can draw from this:
  • Mother Shahraz's Seduction lost a decent amount of value with the recent hotfix changing it from granting 4 additional stacks upon entering to VF to now only granting 2 additional stacks.
  • Zeks Exterminatus is actually pretty decent, and starts performing better the more movement heavy the fight is
  • Something to note about Kil'jaeden's Burning Wish is that the Action Priority List is currently just using the trinket on cooldown, only netting 2-3% of total damage done. The value from the trinket in these sims is simply due to the stats it gives. Better control of the trinket could net you more DPS depending on the fight.

What about upgrading?
This question has lost some value now, as you should be able to upgrade about 1 legendary a week generally. That being said I would look at a few things when upgrading:
  • How often do you use the legendary?
  • Is it a main stat piece? (i.e. intellect)
  • Does it interfere with you getting 4piece?
These are all good questions to ask when upgrading, that being said I would probably upgrade the two legendaries you use the most first.

What happened to Mangaza's Madness?
We do plan on further investigating Mangaza's Madness, as we feel the sims are undervaluing it a bit too much.

I don't have all the answers here, but this is what we think happened to Mangaza's Madness. To be clear Mangaza's Madness still does give you more stacks in Voidform, even still in Surrender to Madness, but that increase is now being compared to Mother Shahraz's Seduction, Zeks Exterminatus and Anund's Seared Shackles, which are all pretty strong. The best answer I can give here is that due to the following:

1. Surrender to Madness falling out of the "Top Tier always pick me for everything choice". Bringing Surrender to Madness in line with the other options somewhat affected Mangaza's Madness here.

2. Mangaza's Madness really didn't change, but things around it did. Mother Shahraz's Seduction are seeing more use as we are now in and out of Voidform more (even with taking Surrender to Madness we see more Voidforms throughout a fight now). In addition,Anund's Seared Shackles was buffed from 2% to 4%, making it significantly stronger relative to Mangaza's Madness.

3. With changes to the drain, Voidform is now maintained much easier without much change in rotation. For this reason when we start to get overwhelmed by this drain, whether in Surrender to Madness or not, the decay just gets too out of hand, and having Mangaza's Madness really can't push that back by as much as it previously did. TLDR Insanity generation is less effective.

4. Mangaza's Madness is NOT bad. Just that the increase it gives in Voidform and the amount of damage from Mind Blast comparatively looks lower. So having more Mind Blasts are not as relevant. That being said on pure Single Target fights you see it get closer if not a bit higher than the others and bumps itself to about 3rd or 4th best.

Re: Shadow Priest Legendary Analysis Patch 7.1.5

PostPosted: 10 Jan 2017, 16:33
by Xterier
So twins ring is pretty terrible now I'm assuming?

Re: Shadow Priest Legendary Analysis Patch 7.1.5

PostPosted: 10 Jan 2017, 18:37
by wings
Got the belt... now its rank 3. Curse you blizzard!

Re: Shadow Priest Legendary Analysis Patch 7.1.5

PostPosted: 10 Jan 2017, 22:34
by PepperIL
Xterier wrote:So twins ring is pretty terrible now I'm assuming?


Having put it to use in M EN and ToV over the past couple of hours, it's not "terrible" but rather much harder to use. It still puts a large amount of dps out there, but not nearly as much as it did prior to today and it's also much harder to use effectively. It's best on add fights and switching back to a main target as it refreshes everything.

Re: Shadow Priest Legendary Analysis Patch 7.1.5

PostPosted: 12 Jan 2017, 03:31
by andresity
Thanks for the hard work Publik!

Did you happen to see if prydaz was worth it for the 3x 1.25k stats? Or I assume crafted neck is still better?

Re: Shadow Priest Legendary Analysis Patch 7.1.5

PostPosted: 12 Jan 2017, 11:24
by Halda
Thanks for the sims !

Any idea where Kil'jaeden's Burning Wish might rank ?

Re: Shadow Priest Legendary Analysis Patch 7.1.5

PostPosted: 13 Jan 2017, 07:46
by Urtos
Halda wrote:Thanks for the sims !

Any idea where Kil'jaeden's Burning Wish might rank ?

Top of trinkets, but not top of Legendaries as far as I know.

Re: Shadow Priest Legendary Analysis Patch 7.1.5

PostPosted: 13 Jan 2017, 20:06
by RagingBokky
https://us.battle.net/forums/en/wow/topic/20752541534#1


is the recent post by dev

Priest
Discipline
Trinkets that deal single-target damage now deal 45% of normal damage (up from 40%).
Trinkets that deal multi-target damage now deal 35% of normal damage (up from 25%).
Shadow
Mind Blast, Mind Flay, Shadow Crash, Shadow Word: Death, Shadow Word: Void, Shadowy Apparition, Void Bolt, Void Torrent, and Void Eruption damage reduced by 4%.
Shadow Word: Pain damage reduced by 11%.
Vampiric Touch damage reduced by 14%.


Priest
Mother Shahraz’s Seduction: Stacks of Voidform gained when entering Voidform reduced from 5 to 3.
Zeks Exterminatus: Damage bonus increased from 25% to 100%.

we stated I was wondering if another SIM is going to be happen to determine what legendary is most effective?

Thanks again all the Priest theorycrafters again for the help in information!

Re: Shadow Priest Legendary Analysis Patch 7.1.5

PostPosted: 14 Jan 2017, 23:33
by Noexit
Poor Publik.. works super hard on this to help out the Spriest community and then blizzard goes and buffs the cloak and nerfs the shoulders throwing the top of the legendary rankings into chaos lol.

:/

Re: Shadow Priest Legendary Analysis Patch 7.1.5

PostPosted: 15 Jan 2017, 00:46
by Xarta
Urtos wrote:
Halda wrote:Thanks for the sims !

Any idea where Kil'jaeden's Burning Wish might rank ?

Top of trinkets, but not top of Legendaries as far as I know.

Even after the 55% on use buff?